RedLeader1 wrote: » Game is in a design/development/testing loop. At this point they are testing stability and performance, which has improved dramatically. That required people group grinding condensed into areas, and they manipulated testers into congested areas. The game s at best 18months from release. If you thought you got a look at anything remotely resembling the final product, then you should probably read the Ashes of Creation Wiki for a while. We are currently congested into 7 nodes, and at launch we will have 85-100. If this is still there in Beta1 then you may have a point.
ELWOW wrote: » But what is wrong with 100 hours until level 25? What it gonna change for casual player if he won't be max level until that point? I think you forgot what MMO's are about and you are just looking to hit max level in two weeks and cry about lack of content. Not every game needs to hold your hand and move you through questlines, but I agree that comissions and main quests needs to be introduced as a solid amount of experience. Now comission to kill 10 mobs awards you the same amount as killing 2 of these mobs which is pointless. I think they will make leveling a little bit faster just by adding quests to a spots that we are farming anyway so instead of 100+ hours to reach level 25 it will take like 60-80.