Glorious Alpha Two Testers!

Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.

Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.

Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.

My PERSONAL opinions and Feedback from what i've seen on Alpha 2

TossarNTossarN Member, Alpha Two
Before you come and tell me that it's just an alpha etc etc. I think feedback is important from what I have personally been able to see from this.

My feedback and personal opinion **FROM WHAT I'VE SEEN FROM ALPHA**

Game needs to be less grinding mobs and more quest oriented. I hope when questing works that it will be the primary way or a GOOD alternative way to level.
Grinding mobs endlessly is not a fun nor engaging way to level up. This will drive a lot of players away.

Saying that 1-25 should take 100+ hours will definately have an effect on the playerbase. It will leave you with a small and hardcore playerbase, me among them. However for a MMO to work with this vision of 100 vs 100 node wars ETC just wont work with a too tiny playerbase and eventually lead to many servers dying out.

Wether you like it or not, a casual playerbase is needed to contrast the more hardcore playerbase. They complement eachother in different ways. As i've mentioned before, it feels like a Western MMO trying to be an Asian MMO, grinding mobs for 24 hrs is not fun or engaging for most.

The mob tagging system wont work in the long run. Here is the thing. I was trying to get a quest mob solo for a few hours however even after doing 50% of its health a group of 5 were able to steal it from me. Just saying OH JUST GROUP UP YOURSELF is not always possible.

The PVP system is fine.

I really hope Steven takes the effort to rethink some of the design choices. **NOT FULLY** but in a general way.

Overall I really enjoyed my time in the Alpha 2 test. The game has SO much potential. But it's not 2001 anymore. I wanna repeat that the time to level is alright. But sitting at a camp for 4 hours to get 1 level below lvl 10 just isn't it.

Comments

  • RedLeader1RedLeader1 Member, Alpha Two
    Game is in a design/development/testing loop. At this point they are testing stability and performance, which has improved dramatically. That required people group grinding condensed into areas, and they manipulated testers into congested areas.

    The game s at best 18months from release. If you thought you got a look at anything remotely resembling the final product, then you should probably read the Ashes of Creation Wiki for a while.

    We are currently congested into 7 nodes, and at launch we will have 85-100. If this is still there in Beta1 then you may have a point.
  • TossarNTossarN Member, Alpha Two
    edited November 12
    RedLeader1 wrote: »
    Game is in a design/development/testing loop. At this point they are testing stability and performance, which has improved dramatically. That required people group grinding condensed into areas, and they manipulated testers into congested areas.

    The game s at best 18months from release. If you thought you got a look at anything remotely resembling the final product, then you should probably read the Ashes of Creation Wiki for a while.

    We are currently congested into 7 nodes, and at launch we will have 85-100. If this is still there in Beta1 then you may have a point.

    As I said this is my personal feedback and my concerns are definately valid.

    We will see but grinding mobs for hours upon hours as the only viable way to level up isnt it.
  • Flashfirez23Flashfirez23 Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    I think you’re 100% correct. In order for this game to be successful it needs to support a healthy playerbase containing a good amount of hardcore, semi-hardcore, and casual players. Too many people want to take this game in an overly niche direction that will end up killing the game in the long run. The game needs to be fun for different types of players for it to succeed. I do think most MMOs cater to much to casuals at the expense of more dedicated players. However, there still needs to be a balance. You can’t completely alienate casuals or your game will die. The game and its systems should be easy to pick up and hard to master. And offer content that appeals to a variety of players. I think Ashes of Creation has a lot of great ideas and can be successful. We just need to value all the different types of players that will be needed to support a healthy population without completely alienating the hardcore or casual player base.
  • ELWOWELWOW Member, Alpha Two
    But what is wrong with 100 hours until level 25? What it gonna change for casual player if he won't be max level until that point? I think you forgot what MMO's are about and you are just looking to hit max level in two weeks and cry about lack of content. Not every game needs to hold your hand and move you through questlines, but I agree that comissions and main quests needs to be introduced as a solid amount of experience. Now comission to kill 10 mobs awards you the same amount as killing 2 of these mobs which is pointless. I think they will make leveling a little bit faster just by adding quests to a spots that we are farming anyway so instead of 100+ hours to reach level 25 it will take like 60-80.
  • TossarNTossarN Member, Alpha Two
    ELWOW wrote: »
    But what is wrong with 100 hours until level 25? What it gonna change for casual player if he won't be max level until that point? I think you forgot what MMO's are about and you are just looking to hit max level in two weeks and cry about lack of content. Not every game needs to hold your hand and move you through questlines, but I agree that comissions and main quests needs to be introduced as a solid amount of experience. Now comission to kill 10 mobs awards you the same amount as killing 2 of these mobs which is pointless. I think they will make leveling a little bit faster just by adding quests to a spots that we are farming anyway so instead of 100+ hours to reach level 25 it will take like 60-80.

    Heya mate, I am fine with it taking long. There just needs to be different ways TO level as I mentioned. Grinding the same mobs for 10 hours just isnt fun.
  • _Relic_Relic Member, Alpha Two
    They are adding story arcs in next phase, so we'll how it is then.

    I think a lot of people, myself included, PREFER the grinding and lack of quest-focused leveling, complete with stories, fetches, and mini-games a lot just don't care for. Plenty of MMO's that already do that.

    I personally hope the quests eventually encourage players to group for them instead. Most of the systems in AoC seem to be trying to funnel players into playing with other players, a novel approach for an MMO now days.

    If questing is solo and even half the leveling speed as group grinding, a lot of players will put their introvert hats on and take that route instead.
Sign In or Register to comment.