Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Buff and Debuf Display option
RockZera
Member, Alpha Two
Hi,
I have been playing as a Bard, and got to admit it is extremely fun and versatile, however, I noticed that the current buff and debuff UI display is limited, specially when you are within a node that has extra buffs to life skills.
I have only played the bard to lvl 15, and it is fundamental that you can keep track of timings in our buffs and monster debuffs, but it is very difficult to see it since there is a limit of displayed buffs within characters or mobs, until the point where it shows +1,+2 and so forth.
For those unaware, there is for example one passive in the bard which allows you to swap between melodies every 20s and keep multiple melody buffs up at the same time, but once you can`t see it, it is very hard to see which melody is on or not (there are workarounds such as following the music time bar, but during conflict it can be extremely hard to keep track), but this is one example of many where I could not keep track of all the buff/debuffs going on.
I tried to find a workaround in the UI, but I could not find a different set up for the buff/debuff display, therefore I assume at the moment it is limited to the current position.
It would be nice if I could have better vision of my buffs just above the skills bar, closer to the actual combat. I understand that at some point there could be a multitude of buffs/debuffs and showing it all would be visually impossible and screen polution would be horrible, but I think there could be a better way of display such buffs/debuffs, such as not mixing the town/node buffs for minining as an example in between the actual combat buffs/debuffs, or having timed buffs clear in the screen in a separate location, away from ongoing buffs.
Just food for thought on quality of life.
Apologies if there is already a way to modificate the buff/debuff display, I was just not able to find one in the settings menu.
Cheers!
I have been playing as a Bard, and got to admit it is extremely fun and versatile, however, I noticed that the current buff and debuff UI display is limited, specially when you are within a node that has extra buffs to life skills.
I have only played the bard to lvl 15, and it is fundamental that you can keep track of timings in our buffs and monster debuffs, but it is very difficult to see it since there is a limit of displayed buffs within characters or mobs, until the point where it shows +1,+2 and so forth.
For those unaware, there is for example one passive in the bard which allows you to swap between melodies every 20s and keep multiple melody buffs up at the same time, but once you can`t see it, it is very hard to see which melody is on or not (there are workarounds such as following the music time bar, but during conflict it can be extremely hard to keep track), but this is one example of many where I could not keep track of all the buff/debuffs going on.
I tried to find a workaround in the UI, but I could not find a different set up for the buff/debuff display, therefore I assume at the moment it is limited to the current position.
It would be nice if I could have better vision of my buffs just above the skills bar, closer to the actual combat. I understand that at some point there could be a multitude of buffs/debuffs and showing it all would be visually impossible and screen polution would be horrible, but I think there could be a better way of display such buffs/debuffs, such as not mixing the town/node buffs for minining as an example in between the actual combat buffs/debuffs, or having timed buffs clear in the screen in a separate location, away from ongoing buffs.
Just food for thought on quality of life.
Apologies if there is already a way to modificate the buff/debuff display, I was just not able to find one in the settings menu.
Cheers!
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