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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Things I wouldn't mind seeing or at least discussing
coldiburn
Member, Alpha Two
So here is a small list of functions I wouldn't mind seeing in future updates.
1) a local citizen drop box for node towns. Where people can drop off packages for specific players. also with the option of putting a buy price on it. so that logistics could continue even if you don't have time to meet face to face. (Maybe with a holders fee legislated by the mayor)
2) More in depth NPC training quest for crafting and gathering that lead you to locations for upgrading your tools and professions of choice (hopefully this is already planned in the making, haven't been able to find anything on it myself yet)
3) public transportation, not fast travel mind you, but something from node town to node town. i also think the town should have to build a facility for this transport, and that it can be used in junction with others towns for individuals to transport goods between stable factions. allowing individual players to utilize them for their own means, but with the same risk as caravans. that come with a node tax as well determined by the mayors running the facility. to transport goods and themselves to make personal trades in larger quantity's. while also allowing it to be used in junction with citizen drop box's. making it so you could risk it arriving itself. or taking the extra precaution to guard it along the way. Making for individual contractors to work with guilds of other nodes. Maybe run the transports on a 30 min- 2 hour timer based on the lvl of the facility.
4) as for the future fashion. I hope to see lots of dye options. with anywhere from 2-4 variants for the pieces. and hopefully no parts that are undyeable. i know this is a lot of work. But I and my OCD fashion sense would greatly appreciate it. along with Dyable pets and mounts to match the fashion! and weapons!
5) Hopefully more weapon verity's with different combination attacks to spice things up, Whip, Scythe, for more melee AoE ect.
At the moment these are the only things that come to mind for me at the moment. i would love to hear peoples opinions weather they like these idea's or not to be implemented.
1) a local citizen drop box for node towns. Where people can drop off packages for specific players. also with the option of putting a buy price on it. so that logistics could continue even if you don't have time to meet face to face. (Maybe with a holders fee legislated by the mayor)
2) More in depth NPC training quest for crafting and gathering that lead you to locations for upgrading your tools and professions of choice (hopefully this is already planned in the making, haven't been able to find anything on it myself yet)
3) public transportation, not fast travel mind you, but something from node town to node town. i also think the town should have to build a facility for this transport, and that it can be used in junction with others towns for individuals to transport goods between stable factions. allowing individual players to utilize them for their own means, but with the same risk as caravans. that come with a node tax as well determined by the mayors running the facility. to transport goods and themselves to make personal trades in larger quantity's. while also allowing it to be used in junction with citizen drop box's. making it so you could risk it arriving itself. or taking the extra precaution to guard it along the way. Making for individual contractors to work with guilds of other nodes. Maybe run the transports on a 30 min- 2 hour timer based on the lvl of the facility.
4) as for the future fashion. I hope to see lots of dye options. with anywhere from 2-4 variants for the pieces. and hopefully no parts that are undyeable. i know this is a lot of work. But I and my OCD fashion sense would greatly appreciate it. along with Dyable pets and mounts to match the fashion! and weapons!
5) Hopefully more weapon verity's with different combination attacks to spice things up, Whip, Scythe, for more melee AoE ect.
At the moment these are the only things that come to mind for me at the moment. i would love to hear peoples opinions weather they like these idea's or not to be implemented.
Let their be rock and rolling with all the stoning's!
0
Comments
6) Party Platter cooking with a variety of buffs that can be placed for large groups to benefit from. they should require a decent amount of ingredients to justify their unlimited temporary use when placed. I think it should interact with the carpentry class for the placement table.
7) an Undead race! >.>...or an undead subrace for the other races. or at least enough skins for it to be made available to make my necro lich look (Very personal I know but its not a demand, but a request.)
8) Pack animals for animal husbandry that can be used for gatherers. but i think they should be subject to tethering and material loss like any player death. and that while they don't die perma, they run away for a while like your mount does. and for citizen nodes to have pack animal storage places with fees to store them when your not using them. to allow mayors to make and separate taxes for citizens and visitors to use these stables. to control and motivate trade wars.
9) Equipment/skill/subclasses templates. to allow for fast equipment and skill changes for different professions and builds. of course only out of combat.
https://ashesofcreation.wiki/Dyes
https://ashesofcreation.wiki/Mules
Well i see the dye as a material, but it doesn't seem to say whether it will be for changing colors or if thats just needed for set colors for a specific piece of equipment that can't be changed. the fact that it has a Rarity which is there to help determine quality makes me think its just for set in stone recipes to determine quality and not to change color. granted i do understand you can substitute item quality in a crafted item. but i haven't seen one that lets you use different items outside the planned recipe itself. so at the moment it is undetermined if it will function closely to fashion requests on demand to change your colors at will to find a style you like. it might require you in the future to have your color choice set in stone.
As for the mule that's interesting, i know it works off crates instead of bags, but i am unsure of the crates limits so far. I know small crates give a large stack size, but they can only stack one material type at a time. if your going for a specific material this is great. but with all the different quality's their are, it doesn't help with gathering over all. this is good for transporting and moving around specific stacks of resources from one node to another. even if they can be used in the wild to store other things. now if they made it so that mules could use both more limited bags and crates to facilitate both functions it would be great. but at the moment doesn't exactly meet what i was hoping for in a pack mule. granted it comes close to what i was requesting when it comes to a personal caravan. but minus the taxi element. i was also planning for that to able to work with the merc system for protection between nodes.