Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Weapon skills - minor uniformity change suggestion
0tee
Member, Alpha Two
In short: make the layout for the skills for each weapon-skill-tree more uniform (same skills should always be at the same position in every weapon-skill-tree)
Hello everyone,
I joined Alpha 2 in Wave 1 and over the weekend, leveled up a Tank (5), Ranger (10), Fighter (7), Bard (8), and Mage (2). So far, I’m very happy with what I’ve seen, even though some aspects and systems still need time and work. Ashes has a very solid foundation, and I’m really looking forward to future Alpha and Beta tests. Thanks so much for all the work you’ve already put into the game!
The Pronlem: As far as I could tell from my testing, every weapon skill tree is structured quite similarly at the beginning (up to level 10). First, you choose the finisher effect in the center and then you have four separate areas where you can choose more upgrades. For example the finisher's damage in the top right, regular combo damage in the bottom left, combo penetration top left and finisher trigger chance bottom right.
What surprised me, however, is that the exact same aspects appear on different positions in the skill tree for different weapons. For example, with the scepter, the finisher trigger chance is on the bottom right (first picture) and for the greatsword, it's at the top right (second picture).
The Solution: I think it's very confusing this way and I want to suggest making this layout more uniform: for example, always placing finisher trigger chance in the top right, finisher damage in the bottom right.... I know some weapons have unique upgrades, but I believe some (like trigger chance) are always there. I would suggest to at least make those uniform.
Thank you for your time
Hello everyone,
I joined Alpha 2 in Wave 1 and over the weekend, leveled up a Tank (5), Ranger (10), Fighter (7), Bard (8), and Mage (2). So far, I’m very happy with what I’ve seen, even though some aspects and systems still need time and work. Ashes has a very solid foundation, and I’m really looking forward to future Alpha and Beta tests. Thanks so much for all the work you’ve already put into the game!
The Pronlem: As far as I could tell from my testing, every weapon skill tree is structured quite similarly at the beginning (up to level 10). First, you choose the finisher effect in the center and then you have four separate areas where you can choose more upgrades. For example the finisher's damage in the top right, regular combo damage in the bottom left, combo penetration top left and finisher trigger chance bottom right.
What surprised me, however, is that the exact same aspects appear on different positions in the skill tree for different weapons. For example, with the scepter, the finisher trigger chance is on the bottom right (first picture) and for the greatsword, it's at the top right (second picture).
The Solution: I think it's very confusing this way and I want to suggest making this layout more uniform: for example, always placing finisher trigger chance in the top right, finisher damage in the bottom right.... I know some weapons have unique upgrades, but I believe some (like trigger chance) are always there. I would suggest to at least make those uniform.
Thank you for your time
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