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Weapon skills - minor uniformity change suggestion

0tee0tee Member, Alpha Two
edited November 19 in General Discussion
In short: make the layout for the skills for each weapon-skill-tree more uniform (same skills should always be at the same position in every weapon-skill-tree)


Hello everyone,
I joined Alpha 2 in Wave 1 and over the weekend, leveled up a Tank (5), Ranger (10), Fighter (7), Bard (8), and Mage (2). So far, I’m very happy with what I’ve seen, even though some aspects and systems still need time and work. Ashes has a very solid foundation, and I’m really looking forward to future Alpha and Beta tests. Thanks so much for all the work you’ve already put into the game!

The Pronlem: As far as I could tell from my testing, every weapon skill tree is structured quite similarly at the beginning (up to level 10). First, you choose the finisher effect in the center and then you have four separate areas where you can choose more upgrades. For example the finisher's damage in the top right, regular combo damage in the bottom left, combo penetration top left and finisher trigger chance bottom right.

What surprised me, however, is that the exact same aspects appear on different positions in the skill tree for different weapons. For example, with the scepter, the finisher trigger chance is on the bottom right (first picture) and for the greatsword, it's at the top right (second picture).

The Solution: I think it's very confusing this way and I want to suggest making this layout more uniform: for example, always placing finisher trigger chance in the top right, finisher damage in the bottom right.... I know some weapons have unique upgrades, but I believe some (like trigger chance) are always there. I would suggest to at least make those uniform.

Thank you for your time :)

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Comments

  • WinterfangWinterfang Member, Alpha Two
    Yes, reverse Lava-Code principle I like it! Stick to the same structure and design! :-)
  • 0tee0tee Member, Alpha Two
    I just want to push my post one last time in the hope that it will be seen amongst all the other feedback here :)
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