I believe that grinding, artisanship, and events should make up the majority of the experience you gain, while questing should be more focused on rewards like items, unlocks, titles, cosmetics, and other perks. Yes, I truly believe artisanship should represent a significant portion of the experience points. This way, players who want to focus on their artisan skills don’t feel like they’re falling massively behind.
Currently, the experience rate is very low. For example, if it takes around two hours of grinding or events to go from level 10 to 11, it should take about three hours of gathering to achieve the same. Although the crafting side can level quickly when fed resources, a crafter still has to farm mobs for silver to fund their work, so it would be fine to reduce the experience gained per craft slightly.
Processing should follow a similar pacing to gathering under the current system, but with adjustments. The amount of goods that can be processed simultaneously should be increased, and the need to select rarity should be removed. This change would allow players to process items of all rarities together, eliminating the need to micromanage or stockpile materials before beginning the process.
here's a rough estimate of what I would like to see. LMK what yall think.