Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Caravans...
LucyusI
Member, Alpha One, Alpha Two, Early Alpha Two
We played with caravans for a bit. And... They are bugged af.
Don't remember everything, but the most important ones:
- If you start a caravan train, don't know how many, but more than let's say 7 or more, at some point, the last people spawning the caravan will crash and they won't be able to log in until the caravans around them go away. Probably there is a memory overflow somewhere around caravans and the worker servers, and when a new one spawns, they crash the new caravan-client.
- This leads to another issue: Sometimes, can't figure out exactly when this happens, but, sometimes when you crash, your caravan basically explodes... And you lose the caravan. If you disconnect, your caravan should just stay in the world, being vulnerable to the world, not self-destruct...
- Slowness bug: If your caravan gets hit by a mob or a player, it will get slowed down. This is fine, lets say that the horse is scared... But, the problem is the slowness never goes away... You are walking at half the caravan speed forever. The only way we found out how to fix this is by healing the caravan with the cleric - which its not a guarantee fix.
- Jumpy caravan. If you touch a small creek/puddle with your wheel, your caravan goes flying away. For example, the creek in Lionhold. Move with your caravan through that small creek and you will see.
- One that was reported by our guildies last night and it is game-breaking: DUPES. The dupes are not hard to find, a few of us found them by total mistake by using the caravans normally, after some tinkering we found out how. The issue is, that its not hard to do them, and we are not the only ones who stumbled on this. We reported it, and some people complained why we reported it. So, fix this asap. You received a recording on how to reproduce it.
- Caravan components or beast of burden do not seem to increase the movement speed that much. They work, but, not that much. Maybe beast of burden/axle is not added to the movement speed?
Don't remember everything, but the most important ones:
- If you start a caravan train, don't know how many, but more than let's say 7 or more, at some point, the last people spawning the caravan will crash and they won't be able to log in until the caravans around them go away. Probably there is a memory overflow somewhere around caravans and the worker servers, and when a new one spawns, they crash the new caravan-client.
- This leads to another issue: Sometimes, can't figure out exactly when this happens, but, sometimes when you crash, your caravan basically explodes... And you lose the caravan. If you disconnect, your caravan should just stay in the world, being vulnerable to the world, not self-destruct...
- Slowness bug: If your caravan gets hit by a mob or a player, it will get slowed down. This is fine, lets say that the horse is scared... But, the problem is the slowness never goes away... You are walking at half the caravan speed forever. The only way we found out how to fix this is by healing the caravan with the cleric - which its not a guarantee fix.
- Jumpy caravan. If you touch a small creek/puddle with your wheel, your caravan goes flying away. For example, the creek in Lionhold. Move with your caravan through that small creek and you will see.
- One that was reported by our guildies last night and it is game-breaking: DUPES. The dupes are not hard to find, a few of us found them by total mistake by using the caravans normally, after some tinkering we found out how. The issue is, that its not hard to do them, and we are not the only ones who stumbled on this. We reported it, and some people complained why we reported it. So, fix this asap. You received a recording on how to reproduce it.
- Caravan components or beast of burden do not seem to increase the movement speed that much. They work, but, not that much. Maybe beast of burden/axle is not added to the movement speed?
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