Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Gathering
Belleg
Member, Alpha Two
Good morning. I would like to share my comments regarding gathering. First of all, the exp from the collected resources should be increased. So that the player can gain experience in a different way than just killing and grinding. This would allow players who want to specialize in professions to focus 100% on them and increase the immersion of the game.
Then it's stupid that we can only have one piece of equipment to collect and we have to go back to town every now and then to repair it. Maybe at higher levels, when it is more durable and you don't feel it too much, but at the beginning it is irritating.
Thirdly. Some skills for collectors would be useful. For example, a buff that increases your movement speed after collecting raw materials. Of course, it is not available immediately, but after reaching a higher level. I invite you to discuss.
In my opinion, the most important thing is to increase exp. It could be different depending on the profession, because, for example, a lumberjack has plenty of trees, while other professions may have different results.
And sorry for my English. I hope what I wrote is understandable to you
Then it's stupid that we can only have one piece of equipment to collect and we have to go back to town every now and then to repair it. Maybe at higher levels, when it is more durable and you don't feel it too much, but at the beginning it is irritating.
Thirdly. Some skills for collectors would be useful. For example, a buff that increases your movement speed after collecting raw materials. Of course, it is not available immediately, but after reaching a higher level. I invite you to discuss.
In my opinion, the most important thing is to increase exp. It could be different depending on the profession, because, for example, a lumberjack has plenty of trees, while other professions may have different results.
And sorry for my English. I hope what I wrote is understandable to you
0
Comments
artisan skill trees are also a phase 2 thing which will most likely give you the gathering buffs you are after
on the last note mining has plenty of ways to get xp, its not just ruby copper and zinc, theres plenty of non metal rocks to hit
The repair I don't see the case, I have apprendice bag so I have 6 space each bag more, anche I crafted my notice tools and never finish tools before I full my bags, maybe you never upgrade your tools. Novice tools are easy to craft and give normale 225 durability, intead the crude tools 50, if you are using the crude is the problem.
CLICCA QUI PER UNIRTI ALL'ORDINE
there is gathering contract boards to boost EXP. and as other poster said, gathering stone for cities.