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Kill monster gear drops in Phase 2 to actually test the economy

XeegXeeg Member, Alpha Two
Just get rid of monster gear drops. Player engagement in the crafting system and economy will be 100% and you will actually get to test 80% of the systems that most players are avoiding at this point.

I think we have tested the mob grinding portion enough. Leave that for leveling/glint production.

This phase is for the economy, well, let's test it then!

If it turns out people clearcut and stripmine out all the trees/ore/bushes, then tweak shit. I thought that was the point of this game.

Heck, maybe people will even PVP over resources? Wouldn't that be nifty to see tested.
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