Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Improving Buff and Debuff Visibility for Better Gameplay
Blip
Member, Alpha Two
Hi everyone,
I wanted to bring up an issue that’s been bothering me: the size and visibility of buff and debuff icons. They’re so small that it’s almost impossible to keep track of them during combat. This makes it really hard to set up and take advantage of rotations effectively.
It would be great if we could have more customization options for these icons, like adjusting their size, moving them around, or even changing their colors. That way, players could set things up in a way that works best for them and make gameplay smoother.
What do you think? Let’s share ideas and hopefully get some positive changes!
Thanks for reading.
I wanted to bring up an issue that’s been bothering me: the size and visibility of buff and debuff icons. They’re so small that it’s almost impossible to keep track of them during combat. This makes it really hard to set up and take advantage of rotations effectively.
It would be great if we could have more customization options for these icons, like adjusting their size, moving them around, or even changing their colors. That way, players could set things up in a way that works best for them and make gameplay smoother.
What do you think? Let’s share ideas and hopefully get some positive changes!
Thanks for reading.
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