Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Improving Buff and Debuff Visibility for Better Gameplay
Blip
Member, Alpha Two
Hi everyone,
I wanted to bring up an issue that’s been bothering me: the size and visibility of buff and debuff icons. They’re so small that it’s almost impossible to keep track of them during combat. This makes it really hard to set up and take advantage of rotations effectively.
It would be great if we could have more customization options for these icons, like adjusting their size, moving them around, or even changing their colors. That way, players could set things up in a way that works best for them and make gameplay smoother.
What do you think? Let’s share ideas and hopefully get some positive changes!
Thanks for reading.
I wanted to bring up an issue that’s been bothering me: the size and visibility of buff and debuff icons. They’re so small that it’s almost impossible to keep track of them during combat. This makes it really hard to set up and take advantage of rotations effectively.
It would be great if we could have more customization options for these icons, like adjusting their size, moving them around, or even changing their colors. That way, players could set things up in a way that works best for them and make gameplay smoother.
What do you think? Let’s share ideas and hopefully get some positive changes!
Thanks for reading.
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