Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Raport z Frontu
Indry
Member, Alpha Two
yo, I had fun
I guess many will be covered by others, but as feedback I focused on aspects that caught my attention, and may reflect things that people will see superficially when running a future beta, and imminently rating the game as first impression
also, funny thing, adding new line beyond measure in new post here on forum is resizing website background to blur extent, bug? xP
Game Issues:
Graphical Issues:
Aesthetic feelings:
Feature Requests:
I guess many will be covered by others, but as feedback I focused on aspects that caught my attention, and may reflect things that people will see superficially when running a future beta, and imminently rating the game as first impression
also, funny thing, adding new line beyond measure in new post here on forum is resizing website background to blur extent, bug? xP
Game Issues:
- unequip item by moving it to OWN inventory when talking to/with vendor cause message 'error when selling item'
- tooltip on crafting tools moved to skill bars show max instead of real durability value (60/60 instead of 23/60)
- swapping a dressed item for another inside inventory places the swapped item in the nearest other free slot next to it - that's at least uncommon in games. First when bag is almost full it is become issue, Second if we have mess in bag replaced item land it random spot, creating more clutter and getting lost
- after properly reloging quest&commissions do not save it's tracking/not tracking option, and while having ALL of them.... issue
- semibug - u can call mount, then uncall it and be fast enough to use it then it will disappear after few second and moving on it at that moment cause some funny graphic glitches
- u can switch to walk "." and use then sprint ability/feature, it cause standard flat % increased movement speed making you walk slower then normal run but still consume stamina, like... olimpic walking? : D
- on HUD Scale Up frames like commission board are outside of screen area and then by lacking top bar on the screen (so in mouse operating range) it cannot be moved (without scaling back UI down)
- I have always issue with launcher that when I am closing it normally (with cross in right top corner) it close but process and tryicon remain, also while clicking then tryicon it pop-up normal RMB menu but freezed, I need to each time end process to open launcher and play game (Windows 10, components recommended by AoC installer and newest graphic drivers)
- I died during whispering and that cause that in chat-box "whisper" option was selected, (when empty chatting frame was showing proper person that I was whispering to) but every message was going to Global chat (previous selected) (still maintaining that whisper indicators through all messages)
Graphical Issues:
- character creation - tatoos1: after few minutes of managing tattoos (while moving it between separated body zones/areas) cursor take control over other already placed there
- when switching realm (character selection screen) first characters are reloaded (and appear) only then there is power-point fade in out black effect, kind of funny order : ) (expecting 1. fade out, character loaded then fade in)
- character creation - tatoos2: while moving between body areas tattoo often duplicate its entity, the copied one cannot be edited , have base size parameter while maintaining other ones like color and only disappear in the moment of deleting whole tattoo object itself (this x/3 slots)
- on my character helm is always below my fabulus-2-colors-hairs
- font can be resized only with HUD Scale, on my setup (1080p 24') fonts are hard to read in compare to gui size, separating HUD Scale to HUD Scale + Text Scale, or adding Text Scale as sub-option depended on HUD Scale but scalable by player would be really nice, currently I have 'little too big GUI' to maintain readability of text
- I do not see difference with corpse with and without loot (maybe coz of low settings? but then still QoL issue)
- when I move some frames (Commission Board, Skill Tree, when inventory is not affected) it jump around screen randomly to screen edges blinking intensively all around (it may be related that I play on windowed full screen while having 2 monitors, and xy position is gathered incorrectly?)
- while spamming climb/jump on the cliff I bugged character, model length increased 2 times (screenshot 5)
- every time I am login into game, before loading screen appear I see this:
- cows (and NPCs/Vendors) on roofs (where their position should be right on ground below it)
- look, I also found very strudy ruins:
Aesthetic feelings:
- scroll bar in frames is too thin to click, the scroll bar should be thick and occupy the full width of scroll area
- font on loading screen is too small to be read (1080p 24'), comparing to any other game
- text on loading screen blends with light/white themed artworks
- current font and its visual effects put on thin base with also difference between capital letters and rest text is making it harder to fast read
- on lower graphical options order of things loaded on map is little strange, for example when I rotate screen fast in first game area with big epic portal, I expect to see it as one of first things, but instead it load with big delay, while many other smaller objects are already loading, maybe because they are like smaller and easier to load, but having loading issues I prefer to see first the most important objects like 1. enemies 2. npc 3. other players 4. land-view-changing objects like Big Epic Portal, or Warding Tower 5. other shit like swords scattered on the ground
- somehow I am lacking combat indication, something that I would regulate in HUD Editor, currently when I need to eat food after combat I start looking at minimap to see red glow border to disappear, which is little strange direction. I know that character change pose, but that's somehow not appealing and I am jumping a lot
Feature Requests:
- it will be convenient to see number of created characters per realm on realm list
- character selection screen double-clicking character login it to game (trigger play), currently only button do taht
- add option to not use RMB to pop-up options list when clicked on npc/players in game (not UnitFrames) and instead behave same as LMB and just target/attack it
- when game crush at any point skills set on bars 3h earlier reset position, it may be frustrating to new players on beta when beta fro some reasons would be unstable at start
- to whisp to someone there is no /w /whisp only /whisper, only w+person do not switch to whispering, it need also first message also option to click perosn in chat to whisper to that person, or switch chats (party/global) by clicking them inside chat-box
- most probably it is planned, but just to be sure- more options on gui look variants (eg. main character nameplate, variants of it, for example one without class icon to more fit Center bottom placement)
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