CrusaderW wrote: » Here are my 5 cents: I don't like grindy leveling processes in general, however I like leveing as it is in AoC, because the combat is fun and the class mechanics are complex enough that you can get better while leveling. 1. I feel that amount of XP you get from quests needs to be adapted to be "worth it" to "waste the time" and do any quests at all. Currently it feels like doing one quest for 10-20 minutes gives me the same amount of XP then killing 5 to 20 mobs. Quests need to become more attractive XP wise in the long run. 2. I agree with the original post that the new group XP rules are super unsatisfying. I has leveling my character super hard on the first weekend and was top level of my group. Then I was lucky enough to have a full weekend of "Girlfriend time" two weekends in a row, which meant not much time for leveling. Then I came back to the game and was informed that I could not level with my buddies I pushed with so hard during the first week, because I was level 18 and they were level 22 and 23, but killing lvl 25 mobs. I hope that you will overthink this highly excluding new XP distribution mechanic and get closer to the original promise and make a game that rewards social interaction and playing with friends. It would be a shame if it became another case of: "Leveling min-maxing simulator" IMO leveling should be relative the same if you level alone, in small groups or with 24 people, as long as you can find the right mobs that fit for the group. Why not make everyone happy. 3. I personally have no problem with power leveling other people or alts. IMO it's a form of social activity as well: Someone invests the time to help a friend instead of doing something for his own progress in the meantime. 4. I also don't like too strict rules of preventing AFK leveling too harshly, because sometimes you just have to look at your skills or read some tooltips, take your dog for a 5 minute walk, or all the other things that just need 5 minutes for because we still live in physical bodies that need maintenance...
Kalnazzar wrote: » Your post raises several points—or at least attempts to—but I honestly don’t see any fundamental ones worth defending. Let’s be real here: Ashes of Creation has made it abundantly clear that they are against surge mechanics. You know, those situations where a swarm of players trivializes fights or undermines the difficulty of the game. Yet somehow, your entire post is asking for exactly that—grouping up en masse, steamrolling content, and gaining full experience for doing virtually nothing. Sounds like a blast, doesn’t it? (Spoiler: It’s not.) And then there’s the ‘socializing’ argument you’re hiding behind, as if faster leveling magically fosters meaningful relationships. Hate to break it to you, but longer leveling is what actually encourages players to connect, help each other, and bond over shared challenges. But sure, let’s just speed things up and miss all that, because who needs depth and camaraderie when you can zerg your way to max level? Oh, and let’s not forget the gem about AFK leveling. Really? AFK leveling? What is this, a mobile game? The mere thought of gaining progress while walking your dog or staring blankly at a tooltip makes me want to vomit. Effort and engagement are what make progress rewarding. Expecting to gain experience while literally doing nothing is laughable and goes against everything Ashes of Creation stands for. At the end of the day, this game is about meaningful effort and immersive gameplay. If you’re looking for a free ride, there are plenty of other games out there for that. Ashes of Creation isn’t going to cater to that mentality, nor should it.