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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Better System than corruption?
AchillesGaming
Member, Alpha Two
Low-level players who are targeted by higher-level gankers could receive a divine blessing in the form of a curse cast by the gods or goddesses. This curse would gradually sap the ganker's health, ticking away at their HP until it drops to a certain threshold, making the fight more even and giving the lower-level player a fighting chance. The curse serves as a way to level the playing field, allowing the underdog to potentially defeat their attacker, all while adding an element of fun for both players.
Additionally, if the lower-level player—or any allies in the area—successfully defeat the ganker, they could earn a special buff for the day. This buff could persist for a set period, boosting their experience gain or providing other perks to help accelerate their leveling. This system would not only reward players for standing up to griefers, but it would also encourage more PvP encounters, fostering a dynamic and engaging world where players are incentivized to challenge one another.
Additionally, if the lower-level player—or any allies in the area—successfully defeat the ganker, they could earn a special buff for the day. This buff could persist for a set period, boosting their experience gain or providing other perks to help accelerate their leveling. This system would not only reward players for standing up to griefers, but it would also encourage more PvP encounters, fostering a dynamic and engaging world where players are incentivized to challenge one another.
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Comments
Corruption is temporary and you can avoid most of the consequences of it by playing in a group. A debuff that functionally kills someone on its own isn't needed or a positive addition.
Slap a small area of untargetability around divine gates and embersprings and that's fine for newbie protection and anti-spawn camping measures.
I like the idea of God's interfering tho. For a long time I've been thinking about how to make the corruption system more interesting, but the problem is that you don't want to make it "cool" in any way or incentivize going corrupt