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Better System than corruption?

AchillesGamingAchillesGaming Member, Alpha Two
edited November 12 in General Discussion
Low-level players who are targeted by higher-level gankers could receive a divine blessing in the form of a curse cast by the gods or goddesses. This curse would gradually sap the ganker's health, ticking away at their HP until it drops to a certain threshold, making the fight more even and giving the lower-level player a fighting chance. The curse serves as a way to level the playing field, allowing the underdog to potentially defeat their attacker, all while adding an element of fun for both players.

Additionally, if the lower-level player—or any allies in the area—successfully defeat the ganker, they could earn a special buff for the day. This buff could persist for a set period, boosting their experience gain or providing other perks to help accelerate their leveling. This system would not only reward players for standing up to griefers, but it would also encourage more PvP encounters, fostering a dynamic and engaging world where players are incentivized to challenge one another.

Comments

  • AchillesGamingAchillesGaming Member, Alpha Two
    Perhaps, it would be a better system on top of corruption for the Gods to place de-buffs and buffs on players that are being griefed. Lighten the corruption idea and implement buffs and de-buffs on players that are griefing and the players that are being griefed.
  • CaerylCaeryl Member, Alpha Two, Early Alpha Two
    There's already scaling consequence for PKing characters under your level, so no, no special instant-loss conditions for PKing.

    Corruption is temporary and you can avoid most of the consequences of it by playing in a group. A debuff that functionally kills someone on its own isn't needed or a positive addition.

    Slap a small area of untargetability around divine gates and embersprings and that's fine for newbie protection and anti-spawn camping measures.

  • McShaveMcShave Member, Alpha Two, Early Alpha Two
    I think the easiest way to help with low level ganking is just put a negative damage modifier when you attack lower level players.

    I like the idea of God's interfering tho. For a long time I've been thinking about how to make the corruption system more interesting, but the problem is that you don't want to make it "cool" in any way or incentivize going corrupt
  • mobtekmobtek Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    Steven said in the recent Thor interview that they were going to have a system where attacking players 5 & < IIRC would not cause damage
  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    I like this flagging system. It just needs work. Steven is going in the right direction. Give him time to balance it.
  • VampirePeterpanVampirePeterpan Member, Alpha Two
    EVE and Albion have good system
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