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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Some Corruption suggestions to prevent griefs.
fenint
Member
Long time L2 player here who really loved the PK experience.
Although I'm aware many stuff are still in the making heres a list of thing I would've expect,
Would love to hear your opinions.
Many of the ideas are taken from Lineage 2.
1.Pvp protection buff: each new player and town church could've given you a buff that blocks damage from players x lvls above you, up to a certain level, thus helping you through the early levels.
2.Low level zones and towns had almost max level guards that could've 1 shot everything, and instantly attacked any PKs(although well geared max level players could've taken on one or two and survive).
the PVP inside towns is new to me though.
3.Starter zones blocked revives and resurrections of players if they were PK when died for a certain length of times, scaling with PK count/Blight
4.Pking the same person over and over and people who are really low levels gave stupid high amount of corruption, that wont even get cleared on death.
5.If you died and still a PK(killing low level player/many PKs) respawned in a far away secluded villages without guards and teleporters, and the PVP was ON unlike other towns, basically making a pit of PKs who just kill each other for fun, losing all gear they still had on, this place was my nightmare as getting there meant you need to hide from people if you dont want to loose all your gear.
6.Teleportation and Fast travel was blocked for PKs
7.Merchants were blocked, only place you could've stock up on consumables were those PVP villages.
8. Buffing/Healing a PK would flag you for combat.
Let me know if you think those ideas have place in the game, I think it's important to prevent griefing as much as possible unless you vouch in.
Although I'm aware many stuff are still in the making heres a list of thing I would've expect,
Would love to hear your opinions.
Many of the ideas are taken from Lineage 2.
1.Pvp protection buff: each new player and town church could've given you a buff that blocks damage from players x lvls above you, up to a certain level, thus helping you through the early levels.
2.Low level zones and towns had almost max level guards that could've 1 shot everything, and instantly attacked any PKs(although well geared max level players could've taken on one or two and survive).
the PVP inside towns is new to me though.
3.Starter zones blocked revives and resurrections of players if they were PK when died for a certain length of times, scaling with PK count/Blight
4.Pking the same person over and over and people who are really low levels gave stupid high amount of corruption, that wont even get cleared on death.
5.If you died and still a PK(killing low level player/many PKs) respawned in a far away secluded villages without guards and teleporters, and the PVP was ON unlike other towns, basically making a pit of PKs who just kill each other for fun, losing all gear they still had on, this place was my nightmare as getting there meant you need to hide from people if you dont want to loose all your gear.
6.Teleportation and Fast travel was blocked for PKs
7.Merchants were blocked, only place you could've stock up on consumables were those PVP villages.
8. Buffing/Healing a PK would flag you for combat.
Let me know if you think those ideas have place in the game, I think it's important to prevent griefing as much as possible unless you vouch in.
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