Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
PvP System
ctpax4o
Member, Alpha Two
Let me start off by saying that, to the layman’s eye, an unpolished gem looks much like a simple rock. That's how I see AoC right now. Let’s all chill a little bit, and this could work out just perfectly.
The whole drama with Asmon can actually work out in AoC's interest: pressure is building up right now; we just have to deliver something good when he actually gets to play the game next time. This could have an even bigger and better impact than if he had enjoyed the game the first time.
Future steps:
1. Unban everyone who was banned for two reasons: one – hate the game, not the player; second – these players are helping us improve the game. If this had happened later, when we were more committed to certain systems, it would have been worse.
2. Finish implementing starting zone PvP protection.
3. Address griefers – I’ll elaborate on that below.
First of all, let’s define what a griefer is. This is not a badass PvPer who just wants to show who's boss. This player might kill you once or twice, if you give them a good challenge, but once you've been dominated, they'll move on to something better.
So logically, the second question should be: "How do we control griefers?"
The complexity lies in how a system can recognize griefing from normal player interaction. Sometimes, a player even deserves to be killed a couple of times. We can’t interfere with the "hide-and-seek" game of two players who dislike each other – that's just silly. So here’s the definition of griefing: "If you initiate an attack on someone or a member of their party more than twice in a row."
So there it is, guys – quite simple. Now, we need to decide how to deal with griefers:
Griefers should be automatically flagged to everyone around them as hostile, and a bounty should be placed on their heads. Upon being killed, the player will be teleported to a random location in the world (beyond a certain radius from their ashes), where all of their inventory will remain. Not everything will be lootable by other players, but materials and gold will be. The player will have to walk to their ashes unarmed, and until then, they will be marked as hostile with no griefing protection.
And that's all; it’s pretty simple. Basically, if someone gets flagged as a griefer, they might consider deleting their character – no need to ban them at all. If they have the patience to retrieve their ashes, they’ll come back a new person.
P.S.
We need a separate category for PvP discussions.
The whole drama with Asmon can actually work out in AoC's interest: pressure is building up right now; we just have to deliver something good when he actually gets to play the game next time. This could have an even bigger and better impact than if he had enjoyed the game the first time.
Future steps:
1. Unban everyone who was banned for two reasons: one – hate the game, not the player; second – these players are helping us improve the game. If this had happened later, when we were more committed to certain systems, it would have been worse.
2. Finish implementing starting zone PvP protection.
3. Address griefers – I’ll elaborate on that below.
First of all, let’s define what a griefer is. This is not a badass PvPer who just wants to show who's boss. This player might kill you once or twice, if you give them a good challenge, but once you've been dominated, they'll move on to something better.
So logically, the second question should be: "How do we control griefers?"
The complexity lies in how a system can recognize griefing from normal player interaction. Sometimes, a player even deserves to be killed a couple of times. We can’t interfere with the "hide-and-seek" game of two players who dislike each other – that's just silly. So here’s the definition of griefing: "If you initiate an attack on someone or a member of their party more than twice in a row."
So there it is, guys – quite simple. Now, we need to decide how to deal with griefers:
Griefers should be automatically flagged to everyone around them as hostile, and a bounty should be placed on their heads. Upon being killed, the player will be teleported to a random location in the world (beyond a certain radius from their ashes), where all of their inventory will remain. Not everything will be lootable by other players, but materials and gold will be. The player will have to walk to their ashes unarmed, and until then, they will be marked as hostile with no griefing protection.
And that's all; it’s pretty simple. Basically, if someone gets flagged as a griefer, they might consider deleting their character – no need to ban them at all. If they have the patience to retrieve their ashes, they’ll come back a new person.
P.S.
We need a separate category for PvP discussions.
1
Comments
Everything else is pretty much being implemented already but was not present during the current testing setup.
Corruption
Blight
beginner safe zones
level5 and under protection (Intrepid/Steven stated consideration)
So basically Intrepid are aware of the issues and are working on it.
Asmond should have known better regarding his 'audience' and Steven underestimated.
Hopefully next Alpha test phase will address these problems and Asmond will have another opportunity to stream test the game...
Though he probably should have played the test offline/nonstreamed first...
I'm not sure what either of them were expecting...lessons learned
How is it f'd up if steven literally warned players to stop repeatedly killing one player stating it was griefing and banned after it continued?
Stream sniping is a bannable offense in many games so this comes across as you being anti-streamer or one of those banned? 🤣
I am anti streamer and the brainless sycophants.
Live stream and get wrecked sounds like a personal problem and a good time
if you don't like the systems, change them, people have been asking for months to make the starting zones anti pvp, so fix it, don't ban the players for your incompetence.
furthermore is steven going to '' personally '' ban everyone griefing?, or only the people griefing his free advertisment..