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PvP System

ctpax4octpax4o Member, Alpha Two
edited November 13 in General Discussion
Let me start off by saying that, to the layman’s eye, an unpolished gem looks much like a simple rock. That's how I see AoC right now. Let’s all chill a little bit, and this could work out just perfectly.

The whole drama with Asmon can actually work out in AoC's interest: pressure is building up right now; we just have to deliver something good when he actually gets to play the game next time. This could have an even bigger and better impact than if he had enjoyed the game the first time.

Future steps:

1. Unban everyone who was banned for two reasons: one – hate the game, not the player; second – these players are helping us improve the game. If this had happened later, when we were more committed to certain systems, it would have been worse.
2. Finish implementing starting zone PvP protection.
3. Address griefers – I’ll elaborate on that below.

First of all, let’s define what a griefer is. This is not a badass PvPer who just wants to show who's boss. This player might kill you once or twice, if you give them a good challenge, but once you've been dominated, they'll move on to something better.

So logically, the second question should be: "How do we control griefers?"

The complexity lies in how a system can recognize griefing from normal player interaction. Sometimes, a player even deserves to be killed a couple of times. We can’t interfere with the "hide-and-seek" game of two players who dislike each other – that's just silly. So here’s the definition of griefing: "If you initiate an attack on someone or a member of their party more than twice in a row."

So there it is, guys – quite simple. Now, we need to decide how to deal with griefers:

Griefers should be automatically flagged to everyone around them as hostile, and a bounty should be placed on their heads. Upon being killed, the player will be teleported to a random location in the world (beyond a certain radius from their ashes), where all of their inventory will remain. Not everything will be lootable by other players, but materials and gold will be. The player will have to walk to their ashes unarmed, and until then, they will be marked as hostile with no griefing protection.

And that's all; it’s pretty simple. Basically, if someone gets flagged as a griefer, they might consider deleting their character – no need to ban them at all. If they have the patience to retrieve their ashes, they’ll come back a new person.

P.S.

We need a separate category for PvP discussions.

Comments

  • Uncommon SenseUncommon Sense Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    The players who griefed violated user terms and deserve the ban.

    Everything else is pretty much being implemented already but was not present during the current testing setup.

    Corruption

    Blight

    beginner safe zones

    level5 and under protection (Intrepid/Steven stated consideration)

    So basically Intrepid are aware of the issues and are working on it.

    Asmond should have known better regarding his 'audience' and Steven underestimated.

    Hopefully next Alpha test phase will address these problems and Asmond will have another opportunity to stream test the game...

    Though he probably should have played the test offline/nonstreamed first...

    I'm not sure what either of them were expecting...lessons learned
  • Its_MeIts_Me Member, Alpha Two
    One side of the fence is stating that pvp should always be consensual and the other is stating that the penalty for non-combatant kills is too high. Perhaps those that feel that Steven's approach is a fair balance between the two extremes is just that, a fair balance. 🤔
  • Miller5862Miller5862 Member, Alpha Two
    edited November 13
    yah no i didnt know about this at all. banning people for pvp in a pvp game all because someone is a streamer is really effed up. if they did away with pvp i wouldnt play the game and apparently if i decide to pvp i can be banned. sounds like a worthless company to me. if you stream your location youre fair game. idgaf who you are. company couldnt be simping any harder for good press.
  • Its_MeIts_Me Member, Alpha Two
    Miller5862 wrote: »
    yah no i didnt know about this at all. banning people for pvp in a pvp game all because someone is a streamer is really effed up. if they did away with pvp i wouldnt play the game and apparently if i decide to pvp i can be banned. sounds like a worthless company to me. if you stream your location youre fair game. idgaf who you are. company couldnt be simping any harder for good press.

    How is it f'd up if steven literally warned players to stop repeatedly killing one player stating it was griefing and banned after it continued?

    Stream sniping is a bannable offense in many games so this comes across as you being anti-streamer or one of those banned? 🤣
  • bloodprophetbloodprophet Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    First I have heard about this issue and people getting banned.

    I am anti streamer and the brainless sycophants.
    Live stream and get wrecked sounds like a personal problem and a good time
    Most people never listen. They are just waiting on you to quit making noise so they can.
  • ChicagoChicago Member, Alpha One, Alpha Two, Early Alpha Two
    edited November 13
    imagine getting banned for attacking stevens cash cow, special treatment for streamers is absolutley tragic especially when the company is making you pay to be in these tests.

    if you don't like the systems, change them, people have been asking for months to make the starting zones anti pvp, so fix it, don't ban the players for your incompetence.

    furthermore is steven going to '' personally '' ban everyone griefing?, or only the people griefing his free advertisment..
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