Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
2 specs
Crazedly
Member, Alpha Two
I played mage during my 1st of 3 weekend play test. Had made it to lvl 12. I love how powerful my character seemed to have become right when I got the choice of the electric ball or other level equivalent spells. For whatever reason they felt significantly less powerful as I continued to level. I really disliked that my spells would travel through completely solid surfaces and pull groups from around corners, may be the main reason I won't return back to mage any time soon. Lastly, I had tried out many different specs or ways to build my character, as compared to other archetypes it felt as tho I could only follow two specic paths. Either the fire path or the electric frost path. My personal preference, I think a mage should be able to efficiently wield all forms of magic rather than being forced into just a fire mage to make all your spells work together.
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Comments
Not a perfect order, but in general I think you need to use all three (four if you include arcane circle) to be optimal. That being said, "optimal" is extremely relative to the current state of mage and will definitely change as more abilities are added, build trees fleshed out, and tuning is done. A better write up was done by Crixx on the above (https://www.reddit.com/r/AshesofCreation/comments/1gmfa7y/extremely_in_depth_mage_guide_for_ashes_of/).
I personally like focusing on a single element as I've always played fire mages and don't find doing all elements as compelling thematically. I'm hoping that both single elements and mulit-elements will be competitive at different things. For example, fire is good at applying burning DoTs, lightning at splash damage, frost at burst damage and kiting, all while allowing the above playstyle to be capable of a little bit of everything. Also, who knows what secondary archetypes is going to do, that could throw all of this build-crafting on its head.
I also think resistances/vulnerabilities to certain types of damages is going to be a big part of enemies in this game, so being able to build an optimal build to a specific element would be cool. Sort of bring the right build/toolkit for the job.
Just my 2 cents