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Stacking All Finishers on 1 Weapon

lancehavenbaylancehavenbay Member, Intrepid Pack, Alpha One, Alpha Two, Early Alpha Two
6 Attack Finishers on one weapon:
1. Go to the hero panel and select the weapon you want to customize.
2. For each finisher you want to equip, toggle "CONFIRM" on that specific weapon finisher.
3. Rotate each weapon into the hero panel to apply the finishers.
4. Finish by making sure the desired weapon is active in the hero panel.
5. These settings will remain even if your character dies or if you log out of the game.

This can result on being able to apply Chilled, Burn, Bleed, Wounded, Staggered, etc, etc all in one combo

Comments

  • ThagomizerThagomizer Member, Alpha Two
    This appears to still be in the game as of 11/15/2024.

    I was able to apply the burning finisher from spellbook while shooting a longbow and swinging a sword as a tank.
  • janbraunsjanbrauns Member, Alpha Two
    Can confirm, still in the game as of 11/26/2024.
  • Ebro EpaitoEbro Epaito Member, Alpha One, Alpha Two, Early Alpha Two
    What's a hero panel ?
  • LucyusILucyusI Member, Alpha One, Alpha Two, Early Alpha Two
    I mean, isn't this intended? Just like you still get the stats of the 2nd-weapon you should get their skill tree as well.
  • RymRym Member, Alpha Two
    It should be intended that the effects of the equipped weapons both apply to you at the same time, since they're equipped.

    But it shouldn't be intended that the effects of unequipped weapons still apply.
    787m8dm96z5g.gif
  • MoulwxtosMoulwxtos Member, Alpha Two
    edited November 28
    I think (correct me if I'm wrong) that this is not applying only on the finishers, but also on the stats.
    * If you increase crit on ie.finishers on every possible weapon, then you're getting the +crit from all the weapons stacked.
    * If you increase penetration on ie.finishers on every possible weapon, then you're getting this from all the weapons stacked.
    * etc.

    And this applies to all your builds, so you can make completely broken builds.

    This is a serious bug which should be sorted.

    Two nights ago I got 2.6k crit from fighter, while I had more than 35% mitigation, which probably means he stacked penetration.
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  • lancehavenbaylancehavenbay Member, Intrepid Pack, Alpha One, Alpha Two, Early Alpha Two
    LucyusI wrote: »
    I mean, isn't this intended? Just like you still get the stats of the 2nd-weapon you should get their skill tree as well.

    No, the devs have already openly stated it's not intended. It's specific to the weapon that is being used at that moment.
  • lancehavenbaylancehavenbay Member, Intrepid Pack, Alpha One, Alpha Two, Early Alpha Two
    What's a hero panel ?

    The panel that shows info about your hero. ; )
  • FW_DaveFW_Dave Member, Alpha Two
    Moulwxtos wrote: »
    I think (correct me if I'm wrong) that this is not applying only on the finishers, but also on the stats.
    * If you increase crit on ie.finishers on every possible weapon, then you're getting the +crit from all the weapons stacked.
    * If you increase penetration on ie.finishers on every possible weapon, then you're getting this from all the weapons stacked.
    * etc.

    And this applies to all your builds, so you can make completely broken builds.

    This is a serious bug which should be sorted.

    Two nights ago I got 2.6k crit from fighter, while I had more than 35% mitigation, which probably means he stacked penetration.

    The multi-choice options stack, like crit chance, crit damage, some of the T4 +dmg modifiers etc.

    None of the other individual talents such as +dmg to weapon attacks, finishers etc stacked, they applied only to the active weapon.

    Penetration seems to have its own bug with how its being calculated and applied across weapons; it works as intended for melee but reduces the damage for ranged
  • lancehavenbaylancehavenbay Member, Intrepid Pack, Alpha One, Alpha Two, Early Alpha Two
    Bump, as this is still happening as of 12/8 in live services.
    FW_Dave wrote: »
    Moulwxtos wrote: »
    I think (correct me if I'm wrong) that this is not applying only on the finishers, but also on the stats.
    * If you increase crit on ie.finishers on every possible weapon, then you're getting the +crit from all the weapons stacked.
    * If you increase penetration on ie.finishers on every possible weapon, then you're getting this from all the weapons stacked.
    * etc.

    And this applies to all your builds, so you can make completely broken builds.

    This is a serious bug which should be sorted.

    Two nights ago I got 2.6k crit from fighter, while I had more than 35% mitigation, which probably means he stacked penetration.

    The multi-choice options stack, like crit chance, crit damage, some of the T4 +dmg modifiers etc.

    None of the other individual talents such as +dmg to weapon attacks, finishers etc stacked, they applied only to the active weapon.

    Penetration seems to have its own bug with how its being calculated and applied across weapons; it works as intended for melee but reduces the damage for ranged

    jvbra60rczu4.png
    You're incorrect, they most certainly are bugged and stack
  • FW_DaveFW_Dave Member, Alpha Two
    I think you misread what I said. I am agreeing and confirming Finishers and multi-choice options stack.

    The individual talents which give like 1% boost to combo/weapon damage, 10% chance to proc, 3% Finisher Damage etc - these do not stack and only apply to the active weapon.
  • lancehavenbaylancehavenbay Member, Intrepid Pack, Alpha One, Alpha Two, Early Alpha Two
    FW_Dave wrote: »
    I think you misread what I said.

    Ah okay, ypu, misread :D
  • ArietZArietZ Member, Alpha Two
    edited December 19
    I was able to reproduce 7-finisher combo

    When you choose perk for finisher on a weapon that is NOT in your hand, you get this perk applied to your character and it proks every time on the currently active weapon even after unequipping inactive weapon.
    As a result I was able to stack 7 different finisher effects (see image).

    To fix the issue I propose effects from skilling perks on INACTIVE weapon SHOULD NOT change character sheet. They should be applied to it only after weapon swap / equipping weapon as active.

    If both weapons should apply finishers, then unequipping active/inactive weapon should result in recalculating finishers. For example if both weapons have bleed unequipping one of them should not result in loosing bleed finisher from the one that is left equipped

    d2e1c7o3ybuf.png
  • ArietZArietZ Member, Alpha Two
    Similar bug occurs with 5% penetration chance, but it does fix itself after swapping weapons back and forth.
    Only applies in negative way when you unskill 5% perk from NON-active weapon you loose penetration on your main weapon untill swap weapons
  • FW_DaveFW_Dave Member, Alpha Two
    @ArietZ - Now try stacking all the +Crit Damage and +Crit Chance talents and laugh as you obliterate things in 1 or 2 hits.
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