Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
My Feedback week 3
law5121
Member, Alpha Two
This was my first week playing so i;ve come up with Feedback that i noticed.
PLEASE NOTE: I come from playing WOW for over 15 years some of my feedback is having played that but I understand if the game/Steve's vision differs from this feedback but I hope some can be implemented.
PLEASE NOTE: I come from playing WOW for over 15 years some of my feedback is having played that but I understand if the game/Steve's vision differs from this feedback but I hope some can be implemented.
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- Fix line of sight on ranged attacks
- don't cancel spells that started before the enemy went behind cover if it passed certain threshold
- Flesh golem inside carphen tower does an attack that shows red mist right before the attack and the ground is also red making it hard to see
- Infected zombie's anti-healing pool attacks stay on the ground way too long.
- when getting profession EXP, the bar below should show your artisan/class EXP
- For fighters please can combat momentum be a different bar (below mana) or have the fighter glow red or something to indicate high moment (the bar on the class in the far-left corner isn’t clear)
- Please can starting commissions provide some form of Armor/weapons for a long time I felt underpowered until 10 where I got gear given to me by my guild
- Please introduce a form of mat tracking (similar to find minerals/herbs from WOW)
- when you win a loot role. send the loot to the winner instead of the player having to try and find the body with the loot. a lot of times someone wins something and then someone else is still able to pick up the loot instead of the winning player.
- Please allow a timer before players and loot other players bodies/ashes when I died players literally sprinted to my body in a fight to loot it.
- Please introduce a hearthstone esque item or scroll of town portal as if I need to log off I wanna be safe in a town and if I am on the other side of a hub/area its going to take a long time for me to get back
- Please allow it so if my party or I tag an enemy that enemy is mine for looting purposes to many times did I hit an enemy but other people helped me kill it and they got the exp Also please make it so quest items drop for all who got the tag rather than one at a time.
- Please can herbs minerals be much clearer to see or have its name over it once my char knows what it is so I can stop to gather it apparently, I ran over a lot of snowdrops and missed out on several herbs
- Please can open world PVP be disabled in starting areas, also please disable the XP debt system until an appropriate level (such as 10) to be level 8/9 and have almost 20K debt was really demoralising.
- Still a Lack of tier 1 metal resources such as zinc and copper
- Please can better food heal more 2.5% is not enough and I ended up chewing though food (pun intended)
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