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Feedback: Divine Flare

RexxyRexxy Member, Alpha Two
I think Divine Flare could use a little improvement to be honest.

AoC’s Divine Flare is a large, single tick heal that has a long range & is easy to place - but it’s somewhat hard to see & players just can’t identify and react to it if there’s a lot going on. Therefore, it puts a lot of pressure on the cleric to place it perfectly & hope that players don’t move before the large heal goes off.

There’s a very similar spell in Throne & Liberty called ‘Fountain of Life’ that’s a lot more satisfying to heal with IMHO. It’s just as easy to place, but is much easier to see (pulsing blue) & most importantly lasts long enough for your group to positively react to it. This spell is a HOT that pulses healing every half second for 6 seconds & you can also further improve the spell to restore mana per second also.

i8lzbl90bgp1.jpg

It’s been very satisfying to place this healing circle down in a strategic spot, watch your group react to it & see everyone’s health & mana bars fill up. You feel like your doing a better job as support

TLDR - Please consider changing Divine Flare to a HOT, changing the spell color & giving us the option to add mana regeneration instead of magic mitigation

Comments

  • LeiloniLeiloni Member, Alpha Two
    Rexxy wrote: »
    I think Divine Flare could use a little improvement to be honest.

    AoC’s Divine Flare is a large, single tick heal that has a long range & is easy to place - but it’s somewhat hard to see & players just can’t identify and react to it if there’s a lot going on. Therefore, it puts a lot of pressure on the cleric to place it perfectly & hope that players don’t move before the large heal goes off.

    There’s a very similar spell in Throne & Liberty called ‘Fountain of Life’ that’s a lot more satisfying to heal with IMHO. It’s just as easy to place, but is much easier to see (pulsing blue) & most importantly lasts long enough for your group to positively react to it. This spell is a HOT that pulses healing every half second for 6 seconds & you can also further improve the spell to restore mana per second also.

    i8lzbl90bgp1.jpg

    It’s been very satisfying to place this healing circle down in a strategic spot, watch your group react to it & see everyone’s health & mana bars fill up. You feel like your doing a better job as support

    TLDR - Please consider changing Divine Flare to a HOT, changing the spell color & giving us the option to add mana regeneration instead of magic mitigation

    That's exactly the same as a skill the Priest in TERA had back in 2012. I think Divine Flare is better as it is now, though. There's more skill for both the Cleric and the party in placing it correctly (and getting there or already being there). The burst heal vs heal over time feels a lot more satisfying and makes more sense for the damage output in this game and timing it properly keeps it interesting as well. I also think magic defense makes more sense for a Cleric than mana regen does - mana is a Bard's thing. If anything I'd say the magic defense effect could last a few seconds longer. I really like the silence effect though by itself as well as the ability to combo it. I can't say I have a problem seeing the bright golden bursting circle of light, either.
  • YoannaYoanna Member, Alpha Two
    From my perspective playing mainly solo - thus killing one mob at a time - Divine Flare skilled into silence and damage seems way too strong right now. It heals for about 70% of my HP, does damage and you can interrupt/silence your enemies. Yes, timing is non-trivial, but I expect some form of nerf for this skill in it's current form.
  • FefnerFefner Member, Alpha Two
    Divine flare when skilled into Silence and damage along with protection is very very good, ive played a healer in T&L and i dont see any problem with DF.
  • TeraxisTeraxis Member, Alpha One, Alpha Two, Early Alpha Two
    @yoanna it is way too strong but compared to the damage players can take such strong heals is needed - that barely fills 1/4 to 1/3 of tank's HP, more if crit and u got good attack power as well. I assume the values will be adjusted for all skills later ony anyway
    Old Lineage2 player - mostly known as WaterAngel - Innova Core server // Longtime Aion player - Primary names Siera/Teraxis/Flowerstep - EU servers
    In-depth game analysis person / love to guide & help
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