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During the Alpha 2 Test: Observations on the Tank Class

GodbrithilGodbrithil Member, Phoenix Initiative, Royalty, Hero of the People, Alpha One, Alpha Two, Early Alpha Two
edited November 13 in Tank Archetype
I extensively played the Tank class and observed that the aggro system is exceedingly strong. I have never experienced such an easy-to-handle Tank in my entire MMORPG career. It's almost boring for me, as there's hardly anything I need to pay attention to. There was never a critical situation where I lost aggro, even against higher-level players.

Overpowered Taunt Ability
In my opinion, the Taunt ability is excessively overpowered. Once cast, I could practically go AFK, as my Tank never loses aggro on the enemy—I actually tested this frequently with my guild. The other skills are similarly potent in terms of aggro generation.

Shield Dash Range Limitation
However, the shield dash could benefit from a longer range; compared to other skill ranges, it is significantly limited.

Hit Feedback and Attack Feel
The abilities themselves feel good, but the hit feedback could be improved. The attacks feel like striking a piece of paper with a sword—that definitely needs refinement.

High Repair Costs
Additionally, the repair costs are high, but this is a common drawback inherent to such a class.


Suggestions for Improvement
  • Increase Defense, Especially Magical Defense: The defense could also be slightly increased, especially magical defense.

  • Introduce a Shield Skill Tree: It would be desirable to introduce a shield skill tree where the shield can be leveled up like all other weapons.

  • Add a Parry Function or Reduce Stamina Consumption for Blocking: Perhaps a parry function could be added, or the possibility for blocking to consume even less stamina.
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Comments

  • golovirgolovir Member, Alpha Two
    I love your idea of a skill tree for the shield. As it stands i mostly don't bother to intentionally block because the damage mitigation is laughable, at least at lvls 1-10. Oh, i'll block t his attack, it normally hits for about 60, block it does 55? The active block should be more effective than a passive trigger in my opinion.
  • RighteousHungerRighteousHunger Member, Alpha Two
    I like your ideas. As a noob tank player tho, I have struggled to keep agro on some things like the goblin dudes who run around at a certain hp, but thats probably just because Im new to tanking. The active blocking on a shield does however feel like Im not actually blocking anything in terms of how much damage it really deals with. Maybe again its just because I have a basic level shield.
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