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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Bounty Hunting improvement: Bandit tag for looting non guild/friend players.
Sathrago
Member, Alpha Two
Its quite simple, people do not like that you can just walk up and steal peoples loot and have no real consequence. Lets add an additional tag for banditry. it would be a temporary tag that only bounty hunters can see lasting until you make it into a town's area of influence and remove the stolen goods from your inventory. You gain this tag when you loot any non-friend or guild member that is not corrupted. All materials gained when you loot them are labeled stolen until stored (for materials) or sold to a vendor (shady or not).
When a bandit is attacked they are automatically flagged purple regardless of the enemy's flag status. When the bandit dies to a non-bounty hunter the dropped materials lose the stolen state but still follow the loss of material effects of dying as a combatant. This allows players to recover some of their goods and exact punishment on bandits without being a bounty hunter. Just remember who stole your stuff and go try and catch them before they make it back to town.
When a bandit dies to a bounty hunter they receive the same material loss as if they died as a combatant, but the stolen goods are not subject to this loss and drop completely in a Bounty's Satchel with the name of the people/person who was stolen from on each satchel. (multiple could be picked up). This would be a material item that stores more materials than normally allowed. With this satchel the bounty hunter has two choices. The first choice is to open the satchel and keep the materials for themselves, or return to a bounty hunting station allowing them to return the materials recovered to their original owner granting a larger bonus to their progression as a bounty hunter.
This solves two problems. The first problem is adding consequence to bandits so you might think twice before going around picking up other players loot. When out fighting another group for their farming spot it might be better to just let them come back and recover things they lost instead of risking a bounty hunter coming your way.
The second problem is that with the current direction and discourse on corruption, there wont be much to do for a bounty hunter. Having bandits to hunt down would be a great way to have bounty hunting be valued and profitable.
Alright lets see what yall can do. poke holes, call it an alpha do what ever just dont be a clown.
When a bandit is attacked they are automatically flagged purple regardless of the enemy's flag status. When the bandit dies to a non-bounty hunter the dropped materials lose the stolen state but still follow the loss of material effects of dying as a combatant. This allows players to recover some of their goods and exact punishment on bandits without being a bounty hunter. Just remember who stole your stuff and go try and catch them before they make it back to town.
When a bandit dies to a bounty hunter they receive the same material loss as if they died as a combatant, but the stolen goods are not subject to this loss and drop completely in a Bounty's Satchel with the name of the people/person who was stolen from on each satchel. (multiple could be picked up). This would be a material item that stores more materials than normally allowed. With this satchel the bounty hunter has two choices. The first choice is to open the satchel and keep the materials for themselves, or return to a bounty hunting station allowing them to return the materials recovered to their original owner granting a larger bonus to their progression as a bounty hunter.
This solves two problems. The first problem is adding consequence to bandits so you might think twice before going around picking up other players loot. When out fighting another group for their farming spot it might be better to just let them come back and recover things they lost instead of risking a bounty hunter coming your way.
The second problem is that with the current direction and discourse on corruption, there wont be much to do for a bounty hunter. Having bandits to hunt down would be a great way to have bounty hunting be valued and profitable.
Alright lets see what yall can do. poke holes, call it an alpha do what ever just dont be a clown.
Commissioned at https://fiverr.com/ravenjuu
1
Comments
It’d be kind of cool for BHs to collect stolen goods, have some sort of method to track the original owners, & some sort of node reward for x items returned to players.
Should be possible to collect stolen goods if you are the owner or if you are a bounty hunter.