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not solo friendly

people will get stuck at level 6-8 when everyone is already high level.

solo leveling should be an option aswell... its way to slow now compared to group

Comments

  • DezmerizingDezmerizing Member, Alpha Two
    I still see a lot of players looking for leveling parties within those level ranges. I kept seeing people at Titan's Ring for the entire weekend. Same goes for the Loch'something ruins with the goblin flayers.
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  • MahesMahes Member, Alpha One, Alpha Two, Early Alpha Two
    Not solo friendly yet....

    I think they have plans to implement a pathway to leveling for people who solo. Realize though that leveling solo should never be as fast as a full group.
  • AgripinensiaAgripinensia Member, Alpha Two
    There are a LOT of spots you can farm up to ~lv12 quite effectively.

    I did 8-9 (nearly 10) on my own, since it was 3 am and couldn't find a group.
    you can do everything up to about 5 level down and ~3 up alone without loosing too much effectiveness compared to same level.

    Unless you are a Cleric, you also find a group supefast in general (you can't walk 2m without seeing another cleric...)
  • VeeshanVeeshan Member, Alpha Two
    I could pretty much constantly aoe mobs down a few levels below me went from 11-12 in like an hour and a half by farming grem hides by aoeing down 5-10 lvl 7-9 grems at a time went about the same speed as an small group tbh
  • KalnazzarKalnazzar Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    people will get stuck at level 6-8 when everyone is already high level.

    solo leveling should be an option aswell... its way to slow now compared to group

    This is the core issue when people complain about a game being 'not solo friendly' or demand 'solo leveling options.' What they’re really saying is, 'I don’t want to level slower than a group, so give me a way to level faster.' But here’s the thing—leveling is supposed to be slow. Games that made leveling too fast, like World of Carebears (you know what I mean), completely gutted their own experience when they went down that path.

    Humans are like addicts. You make something a little easier, and suddenly, they want more. Nerf mobs. Make crafting simpler. Cut all timers in half. Remove PvP by making it opt-in only. Next thing you know, people are asking to share nodes, hold hands, sing kumbaya, and share candy and pie—all because they don’t want to put in the effort. Why? Because it’s easier to demand a watered-down experience than to rise to the challenge.

    The beauty of Ashes of Creation lies in the fact that it doesn’t cater to this hand-holding mentality. It’s a gem in a sea of games that have traded challenge for convenience. Giving people even the slightest sniff of ease leads to an endless cycle of demands for more—more nerfs, more shortcuts, and less effort. If you want an easy ride, there are plenty of games out there for that. This isn’t one of them, and thank the Void for that.
  • bloodprophetbloodprophet Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    people will get stuck at level 6-8 when everyone is already high level.

    solo leveling should be an option aswell... its way to slow now compared to group

    As it should be in a group based game.
    Most people never listen. They are just waiting on you to quit making noise so they can.
  • XoetikXoetik Member, Alpha Two
    My hot take is that you should be given even more exp when doing a solo fight above your level especially as a non dps class. I feel like non dps class solo killing is much more impressive and should be rewarded for taking the risk.
  • ratbaitratbait Member, Alpha Two
    Kalnazzar wrote: »
    people will get stuck at level 6-8 when everyone is already high level.

    solo leveling should be an option aswell... its way to slow now compared to group

    This is the core issue when people complain about a game being 'not solo friendly' or demand 'solo leveling options.' What they’re really saying is, 'I don’t want to level slower than a group, so give me a way to level faster.' But here’s the thing—leveling is supposed to be slow. Games that made leveling too fast, like World of Carebears (you know what I mean), completely gutted their own experience when they went down that path.

    Humans are like addicts. You make something a little easier, and suddenly, they want more. Nerf mobs. Make crafting simpler. Cut all timers in half. Remove PvP by making it opt-in only. Next thing you know, people are asking to share nodes, hold hands, sing kumbaya, and share candy and pie—all because they don’t want to put in the effort. Why? Because it’s easier to demand a watered-down experience than to rise to the challenge.

    The beauty of Ashes of Creation lies in the fact that it doesn’t cater to this hand-holding mentality. It’s a gem in a sea of games that have traded challenge for convenience. Giving people even the slightest sniff of ease leads to an endless cycle of demands for more—more nerfs, more shortcuts, and less effort. If you want an easy ride, there are plenty of games out there for that. This isn’t one of them, and thank the Void for that.

  • ratbaitratbait Member, Alpha Two
    Said by someone who more than likely plays the game 10 hours a day with freinds or guildmates, if your so bent on solo exp being so low then at least add a rested exp to make up for people who play weekends and mabe an hour or 2 during the week.The game doesnt just have to cater too the power no life gamers man.the selfish attitudes of people in these forums is sickening.
  • bloodprophetbloodprophet Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    ratbait wrote: »
    Said by someone who more than likely plays the game 10 hours a day with freinds or guildmates, if your so bent on solo exp being so low then at least add a rested exp to make up for people who play weekends and mabe an hour or 2 during the week.The game doesnt just have to cater too the power no life gamers man.the selfish attitudes of people in these forums is sickening.

    No.

    Multiplayer game should not cater to people looking for yet another single player game

    There are sooo many single player games out there.
    GW2, ESO and WOW to name just a few.

    Can we please have one multiplayer game that caters to groups or must all MMO's suffer under the yoke of me, me , me.
    Most people never listen. They are just waiting on you to quit making noise so they can.
  • ratbaitratbait Member, Alpha Two
    Thing is most people have already played those games for thousands of hours and are tired of em, by all means make group content that requires groups.leveling speed should not be one of those things, sure have a exp boost in groups but dont make it so solo is 4-8x slower than grouping,25-30% faster is fine IMO.
  • bloodprophetbloodprophet Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    ratbait wrote: »
    Thing is most people have already played those games for thousands of hours and are tired of em, by all means make group content that requires groups.leveling speed should not be one of those things, sure have a exp boost in groups but dont make it so solo is 4-8x slower than grouping,25-30% faster is fine IMO.

    Don't care.

    Can we please, for the love of all that which doesn't suck, have one just one MMO. A real MMO base on group play.
    Please?

    Not saying some solo content should not exist.
    Not saying solo play should not be a thing.

    Solo play should never be able to compete with groups,ever. Not in XP gain. Not in gear. Not in money accumulation.

    50% of group at best on the extreme high side.
    Most people never listen. They are just waiting on you to quit making noise so they can.
  • CrotchlessCrotchless Member, Alpha Two
    edited November 13
    people will get stuck at level 6-8 when everyone is already high level.

    solo leveling should be an option aswell... its way to slow now compared to group

    solo leveling should be an option, but not anywhere near as effective as group play. this is a game meant to bring players together, so get into some groups. i have asked if the XP dampening system could be reworked as its too punishing to groups. so if they changed that maybe itll help groups bring more people in. but as far as i can tell, there is always swarms of players in that level range grinding out the events

    Here is my purposed change to the xp dampening system in hopes to encourage better group play:
    https://forums.ashesofcreation.com/discussion/comment/485326#Comment_485326
  • LetterzLetterz Member, Alpha Two
    people will get stuck at level 6-8 when everyone is already high level.

    solo leveling should be an option aswell... its way to slow now compared to group

    I keep seeing this, and I dont find that to be the case. Certainly getting a group around your lvl and speed killing mobs if faster, you can absolutely solo grind mobs. I did a lot of solo grinding on a ranger (easy cakes) and a tank (not quiet as easy but very doable) go out explore figure out how to do it/ what mobs or what areas work for you and it can be done np.
  • ratbaitratbait Member, Alpha Two
    Just another I suck at the game and cant manage it solo so please force people to carry me in there group.
  • RocketFarmerRocketFarmer Member, Alpha Two
    Not sure an MMORPG should be “friendly”. Point is it’s hard so that you work as a group to overcome the difficulties. If you are able to do it solo, then that sounds more like a bragging right.

    Why is it harder now for solo players? You don’t have the market forces/economics in play to gear up. Markets are group content that everyone can benefit from. So a solo player engaging in a market is getting the benefits of the group.

    Right now group raids or grinding generated the most returns on time investment. I think that’s just the current state. You get better and more gear drops in groups. That’s just what it is now.

    Also, every solo player better git gudr since you are playing on hard mode if the game has a difficulty setting.
  • IustinusShivaIustinusShiva Member, Alpha Two
    Reminds me of the day I learned about hunting parties as a solo player in DaoC. I made a lot of friends by joining levelling groups and finding people liked playing with who were on the same times I was.

    MMOs are social games. They are not solo experiences.
  • ApokApok Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    people will get stuck at level 6-8 when everyone is already high level.

    solo leveling should be an option aswell... its way to slow now compared to group

    modern problem with people in MMOs, stop comparing yourself to others and focus on yourself. You're your own worst enemy if you do this.
  • Flashfirez23Flashfirez23 Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    edited November 15
    Group leveling should always give more exp compared to solo leveling. Or else no one will group. However, I think the upcoming story arcs should make solo play be a little more doable and rewarding.
  • Uncommon SenseUncommon Sense Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Solo alternatives are not currently part of the alpha test. There will be solo content for the people who only have a small window of time per day to play where group content is not viable. Its just not in the testing parameters right now.

    But its certainly is not a solo focused MMO
  • snowmannumbertwosnowmannumbertwo Member, Alpha Two
    people will get stuck at level 6-8 when everyone is already high level.

    solo leveling should be an option aswell... its way to slow now compared to group

    soloed last sunday from 1- 10, though for some contracts i did ask inv? when i got to a kill zone.

    and of course grouped should be more efficient than solo.. this is a community game. you can solo but it wont be as fast.
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