Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Guild Wars feedback
Kegger
Member, Alpha One, Alpha Two, Early Alpha Two
Feedback/Possible Issues/Bugs with current guildwars system:
- The terms to end a war are currently indicated as 100 kills or 2hrs. I wonder if these terms will be modifiable to account for larger or smaller guilds.
- Are there any plans for a forfeit mechanism? Perhaps set a price upon declaration that the other guild (leader? "high ranked" member?) could pay to end the war.
- Guild wars were not ending during the last A2 weekend. Intrepid is aware of that and did recent PTR testing to help isolate the issue.
- Players might not have a choice of respawn (if their home happens to be the one they get killed at) and get camped. Perhaps let players interact with an emberspring to toggle their home between it and their node of citizenship, or lionhold for those under level 10?
- Players could leave guild during the war to avoid it
- Players could potentially get a few kills, then log out to avoid losing the war. Perhaps incentivize having members (of the losing side?) logged in. If safe zones are added, be sure to consider implications of having players logged in and sitting in safety or consider guild war taking priority over safe zones.
- Players from the opposing guild could be invited to party/raid to negate the war effects.
- While there are currently no perks for winning (other than resources looted?), I'm interested in how it ties in with guild xp and how it avoids abuse by war deccing alt guilds to farm kills/wins.
- I'm unsure if guild war decs are instant or delayed. If instant, there's the possibility for griefing crafters in town.
- I logged in during the guild war and didn't notice the war was ongoing - there may have been a chat message, but a large indication/banner on login would be helpful if it doesnt exist.
- The score seemed to update strangely during the alpha2 weekend, chat updates, guild window updates... Consider having a temporary UI scoring element (separate from the permanent guild window record?) to be visible on screen during the war.
2
Comments
1- Guild members at war can join non Guild war protected player groups receiving heals, buffs etc.
2- Too easy to unstruck in guild war combat or alt 4 out as your character immediately vanishes.
Logging out instantly to avoid giving the opponent a point is very exploitative.