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Guild Wars feedback

KeggerKegger Member, Alpha One, Alpha Two, Early Alpha Two
edited November 13 in General Discussion
Feedback/Possible Issues/Bugs with current guildwars system:
  • The terms to end a war are currently indicated as 100 kills or 2hrs. I wonder if these terms will be modifiable to account for larger or smaller guilds.
  • Are there any plans for a forfeit mechanism? Perhaps set a price upon declaration that the other guild (leader? "high ranked" member?) could pay to end the war.
  • Guild wars were not ending during the last A2 weekend. Intrepid is aware of that and did recent PTR testing to help isolate the issue.
  • Players might not have a choice of respawn (if their home happens to be the one they get killed at) and get camped. Perhaps let players interact with an emberspring to toggle their home between it and their node of citizenship, or lionhold for those under level 10?
  • Players could leave guild during the war to avoid it
  • Players could potentially get a few kills, then log out to avoid losing the war. Perhaps incentivize having members (of the losing side?) logged in. If safe zones are added, be sure to consider implications of having players logged in and sitting in safety or consider guild war taking priority over safe zones.
  • Players from the opposing guild could be invited to party/raid to negate the war effects.
  • While there are currently no perks for winning (other than resources looted?), I'm interested in how it ties in with guild xp and how it avoids abuse by war deccing alt guilds to farm kills/wins.
  • I'm unsure if guild war decs are instant or delayed. If instant, there's the possibility for griefing crafters in town.
  • I logged in during the guild war and didn't notice the war was ongoing - there may have been a chat message, but a large indication/banner on login would be helpful if it doesnt exist.
  • The score seemed to update strangely during the alpha2 weekend, chat updates, guild window updates... Consider having a temporary UI scoring element (separate from the permanent guild window record?) to be visible on screen during the war.
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Comments

  • BarabBarab Member, Alpha One, Alpha Two, Early Alpha Two
    Other Guild War experiences

    1- Guild members at war can join non Guild war protected player groups receiving heals, buffs etc.

    2- Too easy to unstruck in guild war combat or alt 4 out as your character immediately vanishes.
    The Dünir Hold Mithril Warhammers,Thanes of the Keelhaul, Dünir scourge of the oceans, Warhammer First Fleet Command of The Dünzenkell Nation, friends to the Dünir Dwarves of the Dünhold. Hammers High!
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  • ShivaFangShivaFang Member, Alpha Two
    You can currently simply log out mid fight to avoid being killed. If you are in a war there should be a 30s timer that cancels if you get attacked during that time.
    Logging out instantly to avoid giving the opponent a point is very exploitative.
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