Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Artisan is good for a bit....but i could be better, and a rant on farming
KrystalKitten
Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
in Artisanship
First up I just have to say I'm a Kickstarter backer on the Steven saying "crafted material will always be the BIS over drops" that was the line that sold me.
For the most part the Gathering/Processing/Crafting bones are solid, I love how things currently are and can tell there are parts that need to be inproved. Gathering flowers is fun and has alot of uses, even the "afk" fishing is fun cause I can do it at work and sometimes I need a low key, turn my brain off and watch the stars at night while my character fishes end of the day, it's relaxing and not everything in an MMORPG needs to be "exciting and engaging"
But....and here comes the "still working on stuff" so take this more of I can't see what yall are working on behind the scenes
it is GLARINGLY obvious that some professions have been worked on a ton more then others.
Farming was one of the things i wanted to Grandmaster in....(notice the past tense there) but having EVERY recipe require tons of poop, and no way to gather stuff in the world (yes when yall took the farm offline because of tomatoes i found it petty) i'm not so sure. right now there is a bottleneck with poop needed for so many many things and no where in the world to farm them (WE USED TO OR COULD IN THE PREALPHA FOR A WEEK) AND THAT WAS FUN!!! look if people were abusing the harvesting barley, corn and tomatoes for silver here is a simple solution. CHANGE THEM. put Lettuce, Blackberries, Cotton, Flax in those spots!!! give us stuff to do that's not pooplocked!!
Hunting is...ok and and i know its not there, but like fishing, its something i can do lowbrain that i can enjoy as well, finding a safe spot and "petting" things to gather can help wind down after a day or something to do while busy at work to fidget with, its so far so good
Cooking is something I am going to Grandmaster in...but... again I can see how the nodes needing other buildings first can slow people down. there are buildings that are "priority" and others that are "meh we will get to them" and right now cooking is....well with the resets and limited build space i've resigned to be a Journeyman Chef in a Novice kitchen. but the set up of ingredients and benefits of the recipes are solid and I love doing it but again, without Lettuce, Blackberries being able to be harvested in the world, well people can buy fruit/fresh salad for cheaper then I can make it, so there is no reason to make any food when the store can sell them for cheaper/easier.
My real fears are the interconnectivity of the buildings and some professions being "more needed" then others,
in alot of MMORPGS food is a forgotten thing, almost the same as potions. they are an overlooked thing that really no one uses and I want Ashes to be different. I want a Endgame Party to be like "oh we need to go here to buy this food" before a big raid instead of "hay make sure you have that L1 easily bought from any vendor mana regeneration potion going for that 1% mana buff that could make a hairline difference"
I've resigned that the things I wanna try are probably not gonna happen till May, and with the constant server resets I'm not less likely to play (this is one of 3 games I play) but I am less likely to grind on the things I like to do for more the things I can do that could help me one day with the things I want.
Keep up the good work! the bones are there and I am really looking forward to where things are in a year!
~Kala
For the most part the Gathering/Processing/Crafting bones are solid, I love how things currently are and can tell there are parts that need to be inproved. Gathering flowers is fun and has alot of uses, even the "afk" fishing is fun cause I can do it at work and sometimes I need a low key, turn my brain off and watch the stars at night while my character fishes end of the day, it's relaxing and not everything in an MMORPG needs to be "exciting and engaging"
But....and here comes the "still working on stuff" so take this more of I can't see what yall are working on behind the scenes
it is GLARINGLY obvious that some professions have been worked on a ton more then others.
Farming was one of the things i wanted to Grandmaster in....(notice the past tense there) but having EVERY recipe require tons of poop, and no way to gather stuff in the world (yes when yall took the farm offline because of tomatoes i found it petty) i'm not so sure. right now there is a bottleneck with poop needed for so many many things and no where in the world to farm them (WE USED TO OR COULD IN THE PREALPHA FOR A WEEK) AND THAT WAS FUN!!! look if people were abusing the harvesting barley, corn and tomatoes for silver here is a simple solution. CHANGE THEM. put Lettuce, Blackberries, Cotton, Flax in those spots!!! give us stuff to do that's not pooplocked!!
Hunting is...ok and and i know its not there, but like fishing, its something i can do lowbrain that i can enjoy as well, finding a safe spot and "petting" things to gather can help wind down after a day or something to do while busy at work to fidget with, its so far so good
Cooking is something I am going to Grandmaster in...but... again I can see how the nodes needing other buildings first can slow people down. there are buildings that are "priority" and others that are "meh we will get to them" and right now cooking is....well with the resets and limited build space i've resigned to be a Journeyman Chef in a Novice kitchen. but the set up of ingredients and benefits of the recipes are solid and I love doing it but again, without Lettuce, Blackberries being able to be harvested in the world, well people can buy fruit/fresh salad for cheaper then I can make it, so there is no reason to make any food when the store can sell them for cheaper/easier.
My real fears are the interconnectivity of the buildings and some professions being "more needed" then others,
in alot of MMORPGS food is a forgotten thing, almost the same as potions. they are an overlooked thing that really no one uses and I want Ashes to be different. I want a Endgame Party to be like "oh we need to go here to buy this food" before a big raid instead of "hay make sure you have that L1 easily bought from any vendor mana regeneration potion going for that 1% mana buff that could make a hairline difference"
I've resigned that the things I wanna try are probably not gonna happen till May, and with the constant server resets I'm not less likely to play (this is one of 3 games I play) but I am less likely to grind on the things I like to do for more the things I can do that could help me one day with the things I want.
Keep up the good work! the bones are there and I am really looking forward to where things are in a year!
~Kala
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Comments
Someone then needs to bring fuel to the processor, and process the actual ore that miner brought in, they then get metal, less what was paid to the miner, plus any bonus (gems say or an upgrade in quality?) that the refining processing reveals. Both the miner and the processer then walk away with stuff for crafting, but the processer gets much more.
The thing they need to do first is to detach ALL the gathering professions from the processing or crafting. Hunters should be dropping carcasses off at the cookhouse and being paid in cooked food. Cooks that don't want to hunt can then come in (with fuel) and take the carcasses from the cookhouse to cook and whatever they produce is reduced by what the carcass cost in food to the hunter. Obviously the cook gets the lion's share again. And you should have a vendor at the cookhouse that gets a % of what the cook gets, that the cookhouse vendor can sell. Obviously, if the cook wants they can sell everything they cook to the vendor. That buy/sell price is dependent on how much cooked food is at the cookhouse. You shouldn't have to pay to work. That isn't how things function in a real economy.
I don't understand why they made it so complicated. It is like they had no imagination and designed it like every other MMO thinking they can build a real economy on it, but that isn't possible. The price the hunter gets, (should) depend on how many carcasses are already at that cookhouse. If you do that you get supply and demand pricing, built into the very start of the chain, and then you can build a working economy. Unless you implement that at the very bottom of the food chain (see what I did there) then you can't put a working economy on top of it.
Paying the gatherers in "processed goods" based on supply and demand, creates the economy that Intrepid say they want. It creates a reactive sink of crafting materials. The bigger the glut, the less people want to mine it and the less processed ore hits the market, because it isn't worth processing. You also get "Local" prices and moving stuff around can yield a profit. You don't have to implement some artificial caravan reward system. It all takes care of itself.