Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
My overall mixed thoughts , suggestions and feedback so far.
Chexy
Member, Alpha Two
• Navigation could use enhancements, especially with the map and the single pin system, to allow players to better plan travel routes.
• The current level and gear grind is excessively time-consuming which is fine (for me) but repetition of killing same mobs is boring. The game needs a better balance of activities that reduce the over-reliance on grind-heavy progression. Implementing alternative ways to gain meaningful experience or rewarding side activities would go a long way in diversifying gameplay.
• The corruption system is overly punitive, discouraging players from engaging in open-world PvP, which is one of the core attractions of the game.
• Being forced to exclude members from group content because of XP penalties doesn’t just reduce group efficiency; it detracts from the shared experience that makes MMOs so engaging in the first place. It’s frustrating for some players when mechanics discourage inclusivity, forcing players into smaller groups or solo grinding just to stay competitive.
• Mana regeneration is very slow, making solo grinding harder and more time-consuming, as you have to stop frequently after fighting a few mobs to regenerate before continuing. ( Thanks to every bard for making life easier )
• Adding an (Organize) button for storage, along with a (Merge) option, would be extremely helpful.
• The current level and gear grind is excessively time-consuming which is fine (for me) but repetition of killing same mobs is boring. The game needs a better balance of activities that reduce the over-reliance on grind-heavy progression. Implementing alternative ways to gain meaningful experience or rewarding side activities would go a long way in diversifying gameplay.
• The corruption system is overly punitive, discouraging players from engaging in open-world PvP, which is one of the core attractions of the game.
• Being forced to exclude members from group content because of XP penalties doesn’t just reduce group efficiency; it detracts from the shared experience that makes MMOs so engaging in the first place. It’s frustrating for some players when mechanics discourage inclusivity, forcing players into smaller groups or solo grinding just to stay competitive.
• Mana regeneration is very slow, making solo grinding harder and more time-consuming, as you have to stop frequently after fighting a few mobs to regenerate before continuing. ( Thanks to every bard for making life easier )
• Adding an (Organize) button for storage, along with a (Merge) option, would be extremely helpful.
KDS Chexy ⚔︎
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