Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
My overall mixed thoughts , suggestions and feedback so far.
Chexy
Member, Alpha Two
• Navigation could use enhancements, especially with the map and the single pin system, to allow players to better plan travel routes.
• The current level and gear grind is excessively time-consuming which is fine (for me) but repetition of killing same mobs is boring. The game needs a better balance of activities that reduce the over-reliance on grind-heavy progression. Implementing alternative ways to gain meaningful experience or rewarding side activities would go a long way in diversifying gameplay.
• The corruption system is overly punitive, discouraging players from engaging in open-world PvP, which is one of the core attractions of the game.
• Being forced to exclude members from group content because of XP penalties doesn’t just reduce group efficiency; it detracts from the shared experience that makes MMOs so engaging in the first place. It’s frustrating for some players when mechanics discourage inclusivity, forcing players into smaller groups or solo grinding just to stay competitive.
• Mana regeneration is very slow, making solo grinding harder and more time-consuming, as you have to stop frequently after fighting a few mobs to regenerate before continuing. ( Thanks to every bard for making life easier )
• Adding an (Organize) button for storage, along with a (Merge) option, would be extremely helpful.
• The current level and gear grind is excessively time-consuming which is fine (for me) but repetition of killing same mobs is boring. The game needs a better balance of activities that reduce the over-reliance on grind-heavy progression. Implementing alternative ways to gain meaningful experience or rewarding side activities would go a long way in diversifying gameplay.
• The corruption system is overly punitive, discouraging players from engaging in open-world PvP, which is one of the core attractions of the game.
• Being forced to exclude members from group content because of XP penalties doesn’t just reduce group efficiency; it detracts from the shared experience that makes MMOs so engaging in the first place. It’s frustrating for some players when mechanics discourage inclusivity, forcing players into smaller groups or solo grinding just to stay competitive.
• Mana regeneration is very slow, making solo grinding harder and more time-consuming, as you have to stop frequently after fighting a few mobs to regenerate before continuing. ( Thanks to every bard for making life easier )
• Adding an (Organize) button for storage, along with a (Merge) option, would be extremely helpful.
KDS Chexy ⚔︎
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