Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Server mesh and npc corpses
Avernik
Member, Alpha One, Alpha Two, Early Alpha Two
I don't know if this is a known issue but thought I would post about it anyway since it may affect performance. At the mesh lines npc's and ground spell effects get stuck. The npc corpses do not despawn and accumulate along the mesh lines. Any spell ground effect such as the poison splash will persist.
Image one SW: 6 and SW: 5
Image two SW: 12 and SW: 11
Image 3 SW: 6 and SW: 12
Image 4 SW: 6 and SW: 11
Image 5 ground spell effects persisting
Image one SW: 6 and SW: 5
Image two SW: 12 and SW: 11
Image 3 SW: 6 and SW: 12
Image 4 SW: 6 and SW: 11
Image 5 ground spell effects persisting
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