Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Server mesh and npc corpses
Avernik
Member, Alpha One, Alpha Two, Early Alpha Two
I don't know if this is a known issue but thought I would post about it anyway since it may affect performance. At the mesh lines npc's and ground spell effects get stuck. The npc corpses do not despawn and accumulate along the mesh lines. Any spell ground effect such as the poison splash will persist.
Image one SW: 6 and SW: 5
Image two SW: 12 and SW: 11
Image 3 SW: 6 and SW: 12
Image 4 SW: 6 and SW: 11
Image 5 ground spell effects persisting
Image one SW: 6 and SW: 5
Image two SW: 12 and SW: 11
Image 3 SW: 6 and SW: 12
Image 4 SW: 6 and SW: 11
Image 5 ground spell effects persisting
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