Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Regeneration
Chicago
Member, Alpha One, Alpha Two, Early Alpha Two
rangers top level passive atm, we get this at level 10, this skill really needs some work, this skill gives 10 regen per level, so at level 50 we get 500 regen, atm 500 regen gives about 11 hps, at level 50 people will most likely have 30,000 + hp, not to mention that 90% of the time the world does not let you regen properly especially when there are a few players around you get extremely delayed regen so its more like 2 hps at level 25, this skill would be much better if it was a % based skill, maybe 3% hp, something that lets ranger live if they can get away and kite ( risk vs reward )
i think this could be an amazing skill but definitely needs some work, as of right now its almost a waste of mana to even cast it, also i think it would be cool if it gave a visual buff like a green glow or something whilst active
i think this could be an amazing skill but definitely needs some work, as of right now its almost a waste of mana to even cast it, also i think it would be cool if it gave a visual buff like a green glow or something whilst active
4
Comments
Yeah it feels really bad, I tested it in full regen gear and with 650 regen I was getting 9 hps
Regeneration should be tied to the caster's or target's max health, not player level. IE, Regen = 1% max health as hps. Just say no to non-scaling abilities.
I don't see Regeneration ever good useful in 95% of PvP, because that would make it overpowered in PvE. That's ok, because it's a free ability.
I feel like you better just combine it with hunt of the bear so that I might actually consider running bear sometimes.
Remember augments exist. I can see this being a major source of healing as a cleric/ranger or other useful but minor buffs.
Since it's basically 'passive' (you cast it once and forget about it) it's a neat little perk that doesn't really exist on any other class. Clerics have to cast self heals repeatedly for similar benefits.
i put them on my caravans and mobs kill themselfs when they try and kill the caravan from thorns :P