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Easy fix for corruption baiting

durenthaldurenthal Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
I love the corruption system overall - it does exactly what you want it to.

But right now it's easy to accidentally become corrupted.

The fix:
1. Alt-F flags you for PvP and turns you purple. No stupid halfway stage where you're flagged but still white. You can unflag for PvP if you haven't dealt or taken PvP damage in the past 2 mins.
2. Have a checkbox in combat settings "Do Not harm unflagged players whilst PvP-flagged" - have it checked by default. If you want to be able to hit white players whilst PvP-flagged, uncheck the box. That way, no one becomes accidentally corrupted. If you turn red, it's because you made a choice to do so (or at least to risk it, same as now, if you want to bully someone off a site without killing them).

Comments

  • Its_MeIts_Me Member, Alpha Two
    edited November 13
    The corruption system is not working perfectly right now and the white name thing is not supposed to happen. I am uncertain if this is occurring due to someone in a group flagging purple and others going white or what the exact cause is. The first weekend was a mess with white names killing green non-combatants without getting corruption but did not see this occurring last weekend.

    Before making a lot of suggestions, I think we need to understand how it is 'supposed' to be working because right now, it is not working as intended. For example, no sense in suggesting a combat setting for white names if there are not supposed to be white names. 😲

    With that said, there should already be a setting that allows people to not do damage to non-combatants with aoe heals/dps. Steven said he thought it was working in the last interview I heard him do but could not confirm it.
  • wakkytabbakywakkytabbaky Member, Alpha Two
    people need to stop thinking of Alt+F being flagging, its switching on forced attacks which allow players to be hit with spells ( yes its flagging but doesnt mean you are in pvp mode just means you are ready for pvp)

  • Its_MeIts_Me Member, Alpha Two
    edited November 15
    people need to stop thinking of Alt+F being flagging, its switching on forced attacks which allow players to be hit with spells ( yes its flagging but doesnt mean you are in pvp mode just means you are ready for pvp)

    huh? Alt+F IS flagging.

    The default is non-combatant but you can flag up with an Alt+F or become automatically flagged by going into lawless areas, taking part in certain PVP events, gathering death loot now if the loot is not yours, your guildies or someone in your raid ect. You can also become auto flagged if you do not have the setting to prevent your heal and dps aeo from hitting non-combatants.

    Hitting Alt+F voluntarily changes your status from non-combatant to combat mode (yes ready and willing to fight) which is flagging. While in combat mode you can fight against and kill other flagged players (PVP) or non-combatants (PK) with forced combat.

    The intent of the developer is to incentivize PVP while deterring both griefing and PKing.

    Unless there have been recent changes, if you do not think that Alt+F is flagging, go try to attack someone without hitting Alt+F.
  • wakkytabbakywakkytabbaky Member, Alpha Two
    edited November 15
    Its_Me wrote: »
    people need to stop thinking of Alt+F being flagging, its switching on forced attacks which allow players to be hit with spells ( yes its flagging but doesnt mean you are in pvp mode just means you are ready for pvp)

    huh? Alt+F IS flagging.

    The default is non-combatant but you can flag up with an Alt+F or become automatically flagged by going into lawless areas, taking part in certain PVP events, gathering death loot now if the loot is not yours, your guildies or someone in your raid ect. You can also become auto flagged if you do not have the setting to prevent your heal and dps aeo from hitting non-combatants.

    Hitting Alt+F voluntarily changes your status from non-combatant to combat mode (yes ready and willing to fight) which is flagging. While in combat mode you can fight against and kill other flagged players (PVP) or non-combatants (PK) with forced combat.

    The intent of the developer is to incentivize PVP while deterring both griefing and PKing.

    Unless there have been recent changes, if you do not think that Alt+F is flagging, go try to attack someone without hitting Alt+F.

    when you go into lawless areas you are forced combatant thats different from Alt+ F. theres 2 systems in play here and people keep thinking Alt+F automatically makes you into combatant ( purple) in reality you are just turning on your pvp ready status while still being green. its also why so many people going red are wondering why they went red when the other person was alt + F flagged

    yea Alt+F is techinically flagging but alot of people think flagging and being purple are the same thing
  • Its_MeIts_Me Member, Alpha Two
    edited November 15
    when you go into lawless areas you are forced combatant thats different from Alt+ F.

    I specifically stated that a player becomes automatically flagged when in a lawless zone. It is automatic when entering and automatically (do not have to do anything) comes off when exiting. I actually took the time to differentiate between hitting ALT+F and an automatic flag so your response is confusing.
    people keep thinking Alt+F automatically makes you into combatant ( purple)

    Hitting ALT+F does instantly change your status from a non-combatant to a combatant 'status' (call it ready willing and able if you want) and you can immediately be hit by someone that is is flagged and they will not incur corruption if they kill you and you will not incur corruption if you kill them.

    I am uncertain whether this is semantics or I am missing something.... I think it is semantics.

    ALT+F= status where you can hit someone else or they can hit you and if the a kill results from someone hit or hitting that is also flagged, no corruption.








  • durenthaldurenthal Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    Its_Me wrote: »

    Hitting ALT+F does instantly change your status from a non-combatant to a combatant 'status' (call it ready willing and able if you want) and you can immediately be hit by someone that is is flagged and they will not incur corruption if they kill you and you will not incur corruption if you kill them.

    I am uncertain whether this is semantics or I am missing something.... I think it is semantics.

    ALT+F= status where you can hit someone else or they can hit you and if the a kill results from someone hit or hitting that is also flagged, no corruption.

    This is incorrect, and is an excellent argument in favor of my original post. If you ALT-F and I kill you without you hitting another player and turning purple, I will become corrupted for killing you, despite you having hit ALT-F to supposedly flag up.

  • Its_MeIts_Me Member, Alpha Two
    durenthal wrote: »
    Its_Me wrote: »

    Hitting ALT+F does instantly change your status from a non-combatant to a combatant 'status' (call it ready willing and able if you want) and you can immediately be hit by someone that is is flagged and they will not incur corruption if they kill you and you will not incur corruption if you kill them.

    I am uncertain whether this is semantics or I am missing something.... I think it is semantics.

    ALT+F= status where you can hit someone else or they can hit you and if the a kill results from someone hit or hitting that is also flagged, no corruption.

    This is incorrect, and is an excellent argument in favor of my original post. If you ALT-F and I kill you without you hitting another player and turning purple, I will become corrupted for killing you, despite you having hit ALT-F to supposedly flag up.

    Ya, this is messed up then. If someone manually hits ALT+F, regardless of whether they fight back or not, they willingly entered a combatant (ready and willing) status for fighting and the opposing player should not be penalized for a kill. If you have done testing and have video proof of this happening, I would report it as a bug.
  • apocrisyapocrisy Member, Alpha Two
    edited November 18
    This is incorrect, and is an excellent argument in favor of my original post. If you ALT-F and I kill you without you hitting another player and turning purple, I will become corrupted for killing you, despite you having hit ALT-F to supposedly flag up.

    Hm, maybe this is something that happened to me. Someone looted my ash due to pve, it was a bit of a higher level tank, it took me some time to kill him and he didn't fight back, I turned red upon killing him and lost some gear on death. I wasn't sure wether his combatant status just disappeared before his death or something, but this seems to be a better explanation. I propose this is a bug then since purple on purple shouldn't incur corruption.
  • CROW3CROW3 Member, Alpha Two
    Its_Me wrote: »
    Before making a lot of suggestions, I think we need to understand how it is 'supposed' to be working because right now, it is not working as intended.

    This. I think some of the practical half-measures Intrepid has put in place to mitigate the murder-lemmings are being misinterpreted as intended design. The real problem is that corruption isn’t complete, and since ow pvp is clearly the most desired system the players want to test, it’s dragging the teams’ focus to implement stop-gap measures that create downstream consequences that are quite far from design. For instance, there is no ‘white flag’ in the design. There’s green, purple, & red.

    The 2 practical solutions I’d suggest for A2 phase 1 would be either:

    1) disable corruption and allow players to toggle into pvp, mimicking wow’s current warmode. This would eliminate the ability to attack greens.

    2) disable ow pvp entirely except for lawless zones.

    This would focus testing on the scoped core systems, and stave off the endless wingeing about corruption until it’s baked enough to work as intended.
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  • VeeshanVeeshan Member, Alpha Two
    edited November 18
    Its_Me wrote: »
    people need to stop thinking of Alt+F being flagging, its switching on forced attacks which allow players to be hit with spells ( yes its flagging but doesnt mean you are in pvp mode just means you are ready for pvp)

    huh? Alt+F IS flagging.

    The default is non-combatant but you can flag up with an Alt+F or become automatically flagged by going into lawless areas, taking part in certain PVP events, gathering death loot now if the loot is not yours, your guildies or someone in your raid ect. You can also become auto flagged if you do not have the setting to prevent your heal and dps aeo from hitting non-combatants.

    Hitting Alt+F voluntarily changes your status from non-combatant to combat mode (yes ready and willing to fight) which is flagging. While in combat mode you can fight against and kill other flagged players (PVP) or non-combatants (PK) with forced combat.

    The intent of the developer is to incentivize PVP while deterring both griefing and PKing.

    Unless there have been recent changes, if you do not think that Alt+F is flagging, go try to attack someone without hitting Alt+F.

    He right alt f is not flagging it a stage that unlocks ur ability to hit people not purple/red. You can hit alt f and run around and you be greem however any combat that hit a green/purple will turn u purple which is the flagged state. effectivly you dont flag unless u hit somone or you enter a lawless zone

    I often run around with alf f on when im near other groups that look like they may get agressive so i can attack back faster if somone does initiate.

    I will say the system feels somewhat clunky as it is now since u want to be able to retaliate asap when somone hits you instead of finding the flag button to then proceed to attack back.

    I do agree there should be an option that prevent aoe from hitting green players when u are purple though.
  • Its_MeIts_Me Member, Alpha Two
    Veeshan wrote: »

    He right alt f is not flagging it a stage that unlocks ur ability to hit people not purple/red. You can hit alt f and run around and you be greem however any combat that hit a green/purple will turn u purple which is the flagged state. effectivly you dont flag unless u hit somone or you enter a lawless zone

    I often run around with alf f on when im near other groups that look like they may get agressive so i can attack back faster if somone does initiate.

    I will say the system feels somewhat clunky as it is now since u want to be able to retaliate asap when somone hits you instead of finding the flag button to then proceed to attack back.

    I do agree there should be an option that prevent aoe from hitting green players when u are purple though.


    Steven has stated that there is an option under settings that prevents flagging if your aoe heals or dps aoe hits non-combatants and that this (aoe flagging turned off) is default.

    As far as the lawless zones, it appears (from spending a couple days there) that even though you have the little crossed sword icon above your head when entering showing you are in a lawless area, this does not automatically flag you either. We had to hit ALT+F to get the crossed sword pvp icon under our actual profile and healers could not heal anyone in group that did not ALT-F. It appears you also need to ALT+F in lawless zones.

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