Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Week 3 Feedback
Snekkers
Member, Alpha Two
Hi,
This weekend i got to level 25 with almost 100h of gameplay, and i noticed few things that i thought can be improved.
First, I think it would be great if the game showed the current weapon combo progress on the UI. Sometimes it's hard to keep track of where I am in the combo sequence, and having a visual indicator would make combat feel smoother and more intuitive.
Also, I noticed that when we win a loot roll, we still have to loot the items manually, effectively looting them twice. It would be more convenient if items were automatically added to our inventory after winning the roll. This would keep the gameplay flow better, especially during intense moments.
Another suggestion is to show the range to the enemy on the UI. As a ranged class, knowing the exact distance can help me plan my attacks and stay at optimal range. It would make positioning during fights much easier.
I feel that fall damage is currently too low. I've fallen from pretty high places and didn't take much damage. Increasing fall damage would add more realism and make players think twice before jumping off cliffs.
When it comes to mounts, I think that killing someone's mount shouldn't make you corrupted. It feels a bit harsh, especially if the mount is used in PvP situations. It sucks to get corruption cuz someone walked his mount into my AoE, or to get 2 kills worth of corruption for dismounting someone before pking him.
Lastly, when we select skill perks, it would be helpful if the changes were reflected in the skill's tooltip. This way, we its easier to stay up to date with as mechanics of the skill without a need of constantly looking through the skill tree. (And i still think that tooltips should show damage number, not scaling, and only show scaling when we hold advanced tooltip button)
This weekend i got to level 25 with almost 100h of gameplay, and i noticed few things that i thought can be improved.
First, I think it would be great if the game showed the current weapon combo progress on the UI. Sometimes it's hard to keep track of where I am in the combo sequence, and having a visual indicator would make combat feel smoother and more intuitive.
Also, I noticed that when we win a loot roll, we still have to loot the items manually, effectively looting them twice. It would be more convenient if items were automatically added to our inventory after winning the roll. This would keep the gameplay flow better, especially during intense moments.
Another suggestion is to show the range to the enemy on the UI. As a ranged class, knowing the exact distance can help me plan my attacks and stay at optimal range. It would make positioning during fights much easier.
I feel that fall damage is currently too low. I've fallen from pretty high places and didn't take much damage. Increasing fall damage would add more realism and make players think twice before jumping off cliffs.
When it comes to mounts, I think that killing someone's mount shouldn't make you corrupted. It feels a bit harsh, especially if the mount is used in PvP situations. It sucks to get corruption cuz someone walked his mount into my AoE, or to get 2 kills worth of corruption for dismounting someone before pking him.
Lastly, when we select skill perks, it would be helpful if the changes were reflected in the skill's tooltip. This way, we its easier to stay up to date with as mechanics of the skill without a need of constantly looking through the skill tree. (And i still think that tooltips should show damage number, not scaling, and only show scaling when we hold advanced tooltip button)
1
Comments
Dig the feedback! I like the suggestions.
On this point though about having to loot the items, this was an intentional change made for Alpha 2. I don't remember what interview, but Steven said they made this change to make combat/farming zones more interesting/intentional (I'm dying to a bunch of mobs, but need to loot that item, better go grab it quick).
I'd like to find where he said it so I could provide the actual evidence.
That said, I don't hate it, but I also don't love it. I'm pretty indifferent to it rn.
i know it was intentional, but its a bad change, cuz now it requires you to stick to one spot for the duration and you cant move to the next pull of you cant leave the area, even worse is that sometimes mobs can respawn on you when you wait for the roll to finish, it creates a lot of problems. You know what is currently the best solution in the game? Set master looter, one guy picks it up, and then we roll on the outside page and trade, and when thats the best strategy, then the game is doing something wrong.