Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Pirate Software and Steven Sharif's Fireside Development Discussion!
ArcaneAdamJ
Member
Glorious Ashes of Creation Community,
Our Creative Director and resident Duck Lord, Steven Sharif, sat down with none other then Pirate Software this past weekend to talk about all things Ashes of Creation!
Check out the discussion below!
https://www.youtube.com/watch?v=-xJ-4CPljuo
Let us know what you enjoyed most about this interview!
Our Creative Director and resident Duck Lord, Steven Sharif, sat down with none other then Pirate Software this past weekend to talk about all things Ashes of Creation!
Check out the discussion below!
https://www.youtube.com/watch?v=-xJ-4CPljuo
Let us know what you enjoyed most about this interview!
1
Comments
The one thing I wasn't a fan of in terms of the answer given was 'our game is going to be more grindy that what most gamers are used to'.
I feel like, you can still have a good level of grinding (I refer to grinding as your typical Korean MMORPG where you kill 600 rabbit (in our case bears/goblins) in order to level and gain exp.
I think if this is the main way to level the longevity of the game will die.
Those that want to do it, sure have it in the game.
HOWEVER, those that don't like it, give us a equally rewarding (loot and exp) questing system.
This way, both get what they want and your game can still be grindy
I think you may have missed a part of the interview. "Grindy" doesnt always mean killing enemies. grindy could be a length quest line, as well as an extensive crafting system thats a time sink. Steven had said in the interview that its ONLY like this now, because other systems are not in place. this, for the 100th time, is the stress test portion of the game. not testing of systems.
He stated there will be multiple ways to progress in leveling, questing being a big one. those systems are not out yet. because its Phase-1 of alpha which again... is a shell of the game in order to test.. you guessed it! server stability(not in-game systems)