Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
3 tweaks to put rangers in a better place mechanicaly
Veeshan
Member, Alpha Two
First of all i wont be tweaking numbers here since this more about mechanicaly how they function i dont have the data to make informed balancing choice by dmg values
1st change
Bow mastery passive
- alot of people havant noticed this but basicly this passive makes your bow finisher reduce barrage/scatter shot cooldown by 3 seconds,
- Change this skill to apply to all ranger skills not just the 2 mentioned. Ranger current have the the longest cooldowns in the game across their skills most are 30-60 second cooldowns and this would be a more interesting mechanic to reduce cooldowns on skills by rewards chaining in AA rotations than just flat out lower CD on skins
2nd
Disengage
- Make omnidirection disengage default like there 0 reason whats so ever not to take it since it a free and does the exact same thing but offer 3 more options of direction
- Add new passive in it place which does the following, Your next snipe within 3 seconds of disengage has 50% shorter cast time (Values can change for balancing im just throwing numbers out that i think would be good) This allows snipe to be worth using mid combat with somone and add synergy between ranger skills/kit
3rd
Expedious Barrage (passive)
- Change this passive to also apply to weapon attacks (Auto attacks) would make this skill worth wild to take
Also one more thing i would like to see ammo types play a bit more of a roll across the kit like some skills might have slightly different effects based on your current ammo type your using just to add more between rangers kits atm there not a whole lot of skill synergy inside the ranger kit i find like they dont particularly combined well with eachother.
1st change
Bow mastery passive
- alot of people havant noticed this but basicly this passive makes your bow finisher reduce barrage/scatter shot cooldown by 3 seconds,
- Change this skill to apply to all ranger skills not just the 2 mentioned. Ranger current have the the longest cooldowns in the game across their skills most are 30-60 second cooldowns and this would be a more interesting mechanic to reduce cooldowns on skills by rewards chaining in AA rotations than just flat out lower CD on skins
2nd
Disengage
- Make omnidirection disengage default like there 0 reason whats so ever not to take it since it a free and does the exact same thing but offer 3 more options of direction
- Add new passive in it place which does the following, Your next snipe within 3 seconds of disengage has 50% shorter cast time (Values can change for balancing im just throwing numbers out that i think would be good) This allows snipe to be worth using mid combat with somone and add synergy between ranger skills/kit
3rd
Expedious Barrage (passive)
- Change this passive to also apply to weapon attacks (Auto attacks) would make this skill worth wild to take
Also one more thing i would like to see ammo types play a bit more of a roll across the kit like some skills might have slightly different effects based on your current ammo type your using just to add more between rangers kits atm there not a whole lot of skill synergy inside the ranger kit i find like they dont particularly combined well with eachother.
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