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Bugs List During Alpha 2 Week 3, First Wave

The Bugs are as follows that I encountered during my play testing over week 3 11/8/2024-11/11/2024

-Using Saga Apocalypse will cast the spell when used, but zero damage will be done, the spell might be clipping through the floors or not registering properly, I find this more frequent in closed quarter's area's, such as the Highwaymen Tower Basement. Used the ability around 20 times this last week and only had it work maybe 30% of the time.

-Was finding during the combat tab I had selected to allow for auto attacks to continue after casting a spell, or ability. This would always drop my auto attacks out and have to restart by pressing Q after every single spell or ability. Tried deselecting this option and select it again. This didn't fix the issue.

-Had died inside of Oakbane keep and could respawn inside of the keep and didn't have to rez at the stone outside of the POI, not sure if this is a bug.

-Would craft a mount at the animal husbandry station and it would sometimes craft a "beast of burden", however once put into inventory it would convert this into a mount instead of "beast of burden."

-Found that collecting commission under the mayor board, wouldn't allow me to insert objects gathered into the collection box for credit for quest or allow me to complete them. I tried resetting my game client, however, this just reset the quest back to stage 1 of having to chop 25 more trees down.

-Mount would glitch sometimes if I was being "jump" happy with him and be frozen in animation til I had dismissed and then resummoned the mount again. This would occur with all my mounts that I had used Horse, Bear, Wolf.

-When attacking a caravan, we had the boxes drop from the caravan after we had destroyed it and had used "crowbars" to open the boxes up, and wouldn't allow our team to open them, not sure if this was due to the fact they were actually floating in the air, and not laying closer to the ground.

-When I would occasionally die, if I would alt + f4 from the game it wouldn't give me exp debt on occasion and I would still have to be revived or spawned at the shrine location allowed. This was most common when I would die b/c of a disconnect from server.


These are just the major things I can remember and had encountered during the test this last week. Other than that the game feels good combat wise when server stability was good. I found myself enjoying the character progression and, getting a level or a new piece of gear felt very impactful and good. Can't wait for this next testing weekend. Thanks for your time.


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