Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Suggestion - Borderless world - for the benefit of equality of trade routes and positioning/posture
nerdhunt
Member, Alpha Two
This may seem weird or controversial or genius to you, but I propose as the map is filled and finished with nodes, we make it so as you cross the very left or top border of the map, you will be making your passage through the very right or bottom border of the map (think pac-man,) this will ensure that all nodes will have some-what equivalent trade routes and not be excluded from other nodes.
I was looking at the map and thinking about the economy node having the worst trade routes of all, and the only solution I could see is connecting the borders of the map. This would also solve the problem of center nodes being much more viable due to the fact that they are able to access the whole map much easier over the entire server, as there is no fast travel; seamless world is needed to balance the positional relevance of the nodes.
This will effectively make every node the middle node.
I was looking at the map and thinking about the economy node having the worst trade routes of all, and the only solution I could see is connecting the borders of the map. This would also solve the problem of center nodes being much more viable due to the fact that they are able to access the whole map much easier over the entire server, as there is no fast travel; seamless world is needed to balance the positional relevance of the nodes.
This will effectively make every node the middle node.
1
Comments
The main reason is because, if the devs are planning to make a new landmass with new content as the part of the expansion, it would disrupt the existing trade routes and spoil the existing gameplay experience.
Inequality drives conflict and conflict is an intended part of the game.
Blown past falling sands…
Blown past falling sands…
Conflict is content, Content is king.
This is my personal feedback, shared to help the game thrive in its niche.