Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Quick and dirty ranger feedback/bugs
arsnn
Member, Intrepid Pack, Alpha One, Alpha Two, Early Alpha Two
Bugs:
-Crit doesnt seems to work on barrage
-Phys pen seems to not apply
Feedback:
-Overall well rounded
-Would love to see 2 fast and linear skillshots
-Bring back the old strider dash, as a less clunky version
-A1 action targeting felt more consistent and better to use for ranged play
-Would love to see a few high skill ceiling combos, such as using a knockback into a trap.
Possible combo: 1. lay trap 2. allign your self relative to your opponent with strider dash 3. knock opponent into trap
-Airstrike feels a bit underwhelming
-Overall the kit is a bit lacking in terms of identity. But its not too bad
-Abilities overall have a mostly overallaping range setup of 30-35 meters. I could see some more diversity there
-Crit doesnt seems to work on barrage
-Phys pen seems to not apply
Feedback:
-Overall well rounded
-Would love to see 2 fast and linear skillshots
-Bring back the old strider dash, as a less clunky version
-A1 action targeting felt more consistent and better to use for ranged play
-Would love to see a few high skill ceiling combos, such as using a knockback into a trap.
Possible combo: 1. lay trap 2. allign your self relative to your opponent with strider dash 3. knock opponent into trap
-Airstrike feels a bit underwhelming
-Overall the kit is a bit lacking in terms of identity. But its not too bad
-Abilities overall have a mostly overallaping range setup of 30-35 meters. I could see some more diversity there
2