Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Quick and dirty ranger feedback/bugs
arsnn
Member, Intrepid Pack, Alpha One, Alpha Two, Early Alpha Two
Bugs:
-Crit doesnt seems to work on barrage
-Phys pen seems to not apply
Feedback:
-Overall well rounded
-Would love to see 2 fast and linear skillshots
-Bring back the old strider dash, as a less clunky version
-A1 action targeting felt more consistent and better to use for ranged play
-Would love to see a few high skill ceiling combos, such as using a knockback into a trap.
Possible combo: 1. lay trap 2. allign your self relative to your opponent with strider dash 3. knock opponent into trap
-Airstrike feels a bit underwhelming
-Overall the kit is a bit lacking in terms of identity. But its not too bad
-Abilities overall have a mostly overallaping range setup of 30-35 meters. I could see some more diversity there
-Crit doesnt seems to work on barrage
-Phys pen seems to not apply
Feedback:
-Overall well rounded
-Would love to see 2 fast and linear skillshots
-Bring back the old strider dash, as a less clunky version
-A1 action targeting felt more consistent and better to use for ranged play
-Would love to see a few high skill ceiling combos, such as using a knockback into a trap.
Possible combo: 1. lay trap 2. allign your self relative to your opponent with strider dash 3. knock opponent into trap
-Airstrike feels a bit underwhelming
-Overall the kit is a bit lacking in terms of identity. But its not too bad
-Abilities overall have a mostly overallaping range setup of 30-35 meters. I could see some more diversity there
1