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Quick and dirty fighter feedback

arsnnarsnn Member, Intrepid Pack, Alpha One, Alpha Two, Early Alpha Two
edited November 2024 in Fighter Archetype
Some of the positives:
-Abilities feel really visceral and also fun to press.
-Blitz is very fun

My constructive feedback
-Overall probably the weakest kit in pvp, especially in groups.
It would require a bit more stickiness (you can only build that through having a lot of momentum, which is unrealistic in most scenarios)
or more cc (the trip buff upon staggered opponents for cataclysm was a good idea, but staggered is hard to apply right now onto many opponents).
-Lunging assault feels really weak.
-Leap strike feels clunky and weird. Similar to how the first version of the ranger´s air strike looked in the ranger livestream
-Whirlwind feels to dominant in the kit, especially in pve
-The passives of the stances you can spec into feel weak and/or unecessary
-I feel like i dont have a lot of outplay potential and options in pvp
-I would have expected rupture in a rogue ability kit (which probably got integrated into the fighter kit because of the following point)

Kit in a nutshell
-A lot of abilities feel similar, overpower, brutal cleave, lethal blow, whalop and to a lesser extent also maim and lunging assault. The have a unique role in the rotation mostly but feel too similar to play with imo.---> A bit too much of the same
-Im not a huge fan of having 5 abilties/mechanics in the kit that are buffs and build up mechanics. Berserk, blood fusion, momentum, battle cry and stances. ---> A bit too much of the same

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