Glorious Alpha Two Testers!

Alpha Two Realms are now unlocked for Phase II testing!

For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.

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Quick and dirty fighter feedback

arsnnarsnn Member, Intrepid Pack, Alpha One, Alpha Two, Early Alpha Two
edited November 14 in Fighter Archetype
Some of the positives:
-Abilities feel really visceral and also fun to press.
-Blitz is very fun

My constructive feedback
-Overall probably the weakest kit in pvp, especially in groups.
It would require a bit more stickiness (you can only build that through having a lot of momentum, which is unrealistic in most scenarios)
or more cc (the trip buff upon staggered opponents for cataclysm was a good idea, but staggered is hard to apply right now onto many opponents).
-Lunging assault feels really weak.
-Leap strike feels clunky and weird. Similar to how the first version of the ranger´s air strike looked in the ranger livestream
-Whirlwind feels to dominant in the kit, especially in pve
-The passives of the stances you can spec into feel weak and/or unecessary
-I feel like i dont have a lot of outplay potential and options in pvp
-I would have expected rupture in a rogue ability kit (which probably got integrated into the fighter kit because of the following point)

Kit in a nutshell
-A lot of abilities feel similar, overpower, brutal cleave, lethal blow, whalop and to a lesser extent also maim and lunging assault. The have a unique role in the rotation mostly but feel too similar to play with imo.---> A bit too much of the same
-Im not a huge fan of having 5 abilties/mechanics in the kit that are buffs and build up mechanics. Berserk, blood fusion, momentum, battle cry and stances. ---> A bit too much of the same

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