Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Quick and dirty fighter feedback
arsnn
Member, Intrepid Pack, Alpha One, Alpha Two, Early Alpha Two
Some of the positives:
-Abilities feel really visceral and also fun to press.
-Blitz is very fun
My constructive feedback
-Overall probably the weakest kit in pvp, especially in groups.
It would require a bit more stickiness (you can only build that through having a lot of momentum, which is unrealistic in most scenarios)
or more cc (the trip buff upon staggered opponents for cataclysm was a good idea, but staggered is hard to apply right now onto many opponents).
-Lunging assault feels really weak.
-Leap strike feels clunky and weird. Similar to how the first version of the ranger´s air strike looked in the ranger livestream
-Whirlwind feels to dominant in the kit, especially in pve
-The passives of the stances you can spec into feel weak and/or unecessary
-I feel like i dont have a lot of outplay potential and options in pvp
-I would have expected rupture in a rogue ability kit (which probably got integrated into the fighter kit because of the following point)
Kit in a nutshell
-A lot of abilities feel similar, overpower, brutal cleave, lethal blow, whalop and to a lesser extent also maim and lunging assault. The have a unique role in the rotation mostly but feel too similar to play with imo.---> A bit too much of the same
-Im not a huge fan of having 5 abilties/mechanics in the kit that are buffs and build up mechanics. Berserk, blood fusion, momentum, battle cry and stances. ---> A bit too much of the same
-Abilities feel really visceral and also fun to press.
-Blitz is very fun
My constructive feedback
-Overall probably the weakest kit in pvp, especially in groups.
It would require a bit more stickiness (you can only build that through having a lot of momentum, which is unrealistic in most scenarios)
or more cc (the trip buff upon staggered opponents for cataclysm was a good idea, but staggered is hard to apply right now onto many opponents).
-Lunging assault feels really weak.
-Leap strike feels clunky and weird. Similar to how the first version of the ranger´s air strike looked in the ranger livestream
-Whirlwind feels to dominant in the kit, especially in pve
-The passives of the stances you can spec into feel weak and/or unecessary
-I feel like i dont have a lot of outplay potential and options in pvp
-I would have expected rupture in a rogue ability kit (which probably got integrated into the fighter kit because of the following point)
Kit in a nutshell
-A lot of abilities feel similar, overpower, brutal cleave, lethal blow, whalop and to a lesser extent also maim and lunging assault. The have a unique role in the rotation mostly but feel too similar to play with imo.---> A bit too much of the same
-Im not a huge fan of having 5 abilties/mechanics in the kit that are buffs and build up mechanics. Berserk, blood fusion, momentum, battle cry and stances. ---> A bit too much of the same
0