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A twist on PVP Flagging (aka PvE flagging)

novercalisnovercalis Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
Currently as it stands, someone flags on you, you have to decide to flag on to fight back or not to flag. Then the other has to decide to continue attacking and risk going red or stop.

But now lets add real scenarios - Guild vs Guild, KOS orders and people pushing into your farming spot

In it's current form - it's a cheap way of getting in, marking people and waiting to catch them on a bad pull or get the first jump in once everything is scouted.

However, if we create also a "PvE Flagging" this will change how people approach other groups.


How does PVE Flagging Work?

So, you and your 7 friends wander into my farming spot, we are also beefing because of our guilds (for instance Axiom vs EPH). Our group realizes you're here and we don't want you here, nor do we want to provide you the opportunity to mark us or wait for us to mess up. So we flag on you.

Before: All of you do nothing, knowing none of us wants to go red and no pvp happens until it benefits you.

Now: I flag on you, you have to decide to turn on you're pvp flag (go purple) and fight or turn on your pve flag (go pink) which let's us know, you're not interested in fighting and if I continue, I risk going red.

The PVE Flag has drawbacks:

- you're unable to turn off the pve flag for 15 minutes. During those 15 minutes, you're unable to participate in any form of pvp. So if your group / guild flags up for pvp, you cant heal them either. Unable to loot player corpses either (friends and foes).

This incentives to make a fast decision, fight or flight - not stall, bluff, taunt. If u wanna scout - better be good and sneaky, risk v reward. Because 15 min is a long time, more important when contesting farm spots / world bosses.

Incentive pvp - everyone is at a neutral flag and if you die w/o fighting back at a neutral flag, the person who killed you does not go red. If you want them to stop or go red, then PVE flag up.

I dont think the people coming in to someone farm spot, or world boss should have the advantage to mark targets, scout and feel safe cause no one wants to go red. This also prevents baiting, having someone flag up, and you lure them away into you're guildies to than all 8v1 someone who was pushing you out.

Either commit to the fight or commit to the flight and have a downtime of 15 min. Which now puts both side in even grounds and in high alert for one another.

{UPK} United Player Killer - All your loot belongs to us.

Comments

  • Its_MeIts_Me Member, Alpha Two
    edited November 14
    novercalis wrote: »
    Currently as it stands, someone flags on you, you have to decide to flag on to fight back or not to flag. Then the other has to decide to continue attacking and risk going red or stop.

    But now lets add real scenarios - Guild vs Guild, KOS orders and people pushing into your farming spot ....

    So basically, the only difference between now and your suggestion is the 15 min pve timer if selected?

    Everyone has a neutral non-combatant status until they set their status to PVP or PVE?
    Incentive pvp - everyone is at a neutral flag and if you die w/o fighting back at a neutral flag, the person who killed you does not go red. If you want them to stop or go red, then PVE flag up.

    How is this different? Couldn't someone just turn on PVE and run around with it on until they want to engage in pvp?
  • novercalisnovercalis Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    they cant turn off the pve flag. its a full 15 min timer they have to sit out.

    so you're group flagged and you didnt, 7 vs 8 and u cant do nothing to assist or have the entire team now wait another 15 min until you come off the cooldown. But now the enemy is aware of your presence and prolly will attempt to lock some of the others out or, if they're smart, have your timer as well.
    {UPK} United Player Killer - All your loot belongs to us.
  • Its_MeIts_Me Member, Alpha Two
    edited November 14
    novercalis wrote: »
    they cant turn off the pve flag. its a full 15 min timer they have to sit out.

    so you're group flagged and you didnt, 7 vs 8 and u cant do nothing to assist or have the entire team now wait another 15 min until you come off the cooldown. But now the enemy is aware of your presence and prolly will attempt to lock some of the others out or, if they're smart, have your timer as well.

    But what about the scenario that I presented where you are in a group and you set your status to PVE and run around for an hour, couldn't they flag PVP against a group at a grind spot anytime after that 15 min or am I missing something?
  • novercalisnovercalis Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    Its_Me wrote: »
    novercalis wrote: »
    they cant turn off the pve flag. its a full 15 min timer they have to sit out.

    so you're group flagged and you didnt, 7 vs 8 and u cant do nothing to assist or have the entire team now wait another 15 min until you come off the cooldown. But now the enemy is aware of your presence and prolly will attempt to lock some of the others out or, if they're smart, have your timer as well.

    But what about the scenario that I presented where you are in a group and you set your status to PVE and run around for an hour, couldn't they flag PVP against a group at a grind spot anytime after that 15 min or am I missing something?

    not quite understanding you.

    you can be pve flagged, doesnt mean I can't kill you still, I just go corrupt. you're not really free from my attacks, pokes. But you're be unable to fight back if u change your mind.

    Example - you turn on your pve flag on, the timer begins for 15 min.

    12 minutes later, my group and I roll up to your farm spot - we see you're pink. We can still hit you. We may not kill you but we are letting you know we are ready to fight you. In those 3 min, I can also kill you but I will go red, you can not change you're mind and fight back, you're stuck with 3 min left because you opt to pve flag. So you will risk losing more stuff on your death if I decide to kill you in those 3 minutes.

    If you wanted to actually fight back, then dont premptively flag up, stay neutral.
    {UPK} United Player Killer - All your loot belongs to us.
  • Its_MeIts_Me Member, Alpha Two
    novercalis wrote: »
    Its_Me wrote: »
    novercalis wrote: »
    they cant turn off the pve flag. its a full 15 min timer they have to sit out.

    so you're group flagged and you didnt, 7 vs 8 and u cant do nothing to assist or have the entire team now wait another 15 min until you come off the cooldown. But now the enemy is aware of your presence and prolly will attempt to lock some of the others out or, if they're smart, have your timer as well.

    But what about the scenario that I presented where you are in a group and you set your status to PVE and run around for an hour, couldn't they flag PVP against a group at a grind spot anytime after that 15 min or am I missing something?

    not quite understanding you.

    you can be pve flagged, doesnt mean I can't kill you still, I just go corrupt. you're not really free from my attacks, pokes. But you're be unable to fight back if u change your mind.

    Example - you turn on your pve flag on, the timer begins for 15 min.

    12 minutes later, my group and I roll up to your farm spot - we see you're pink. We can still hit you. We may not kill you but we are letting you know we are ready to fight you. In those 3 min, I can also kill you but I will go red, you can not change you're mind and fight back, you're stuck with 3 min left because you opt to pve flag. So you will risk losing more stuff on your death if I decide to kill you in those 3 minutes.

    If you wanted to actually fight back, then dont premptively flag up, stay neutral.

    I am trying to understand the change and benefit.

    Let's say you have 4 players at a grind spot that I want to push you out of so I come in and flag with a group of 8. You simply hit your PVE status and continue doing what you are doing and I still can't kill you without going red. The only difference I see is that you need to stay PVE for 15 minutes but wouldn't you be doing that anyway, staying green non-combatant in the same spot hoping I kill you and turn red so you have some free loot?

    If the only change is that your PVE timer is stuck and you can't fight back if I engage, that does not solve the issue most are complaining about which is that people are already staying unflagged, it actually comes across as counterproductive. We want MORE people to flag when flagged upon for MORE pvp, not less.

    I know I must be missing something here so if someone else sees it please feel free to chime in and let me know what I am missing or not understanding please. ☹️
  • novercalisnovercalis Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    Got it - while you may not kill them without going red, doesnt stop you from poking them down a bit, training mobs on them or you know - start taking their mobs and out tagging them.

    So what is the pve group gonna do now if someone decided to contest your mobs and out tag it or out dps it or brings additional mobs into you're aoe? you choose not to fight back during this time and need to wait the timer out to decide, r u gonna fight for this spot and kill them or put up with it or move to another spot. The pressure falls on the pve flaggers.
    {UPK} United Player Killer - All your loot belongs to us.
  • bloodprophetbloodprophet Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Kind of like it now but with extra steps.
    Most people never listen. They are just waiting on you to quit making noise so they can.
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