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New Mage Spell Proposal

Donut310Donut310 Member, Alpha Two
Hello there!

Wanted to propose a new spell for the Mage. As we've learned in the past, there will be a re-work of the class and thought what a great time to talk about new spells, so this is my submission.

I would like to propose a spell which imbues a melee weapon's reach. As we know, weapons aren't exclusive to classes. And we also know that the Mage isn't really a melee class at all, so it has the least to benefit to using one. My idea is that we could use Ice, Fire, or Lightning magic to imbue the melee weapon to strike a target at a further distance than what would normally be for the base weapon reach. Depending on the spell used would also be a secondary effect, much like Bleed is used in other games. This could potentially be used with other classes of magic which come later such as Mysticism, Illusion, Thaumaturgy etc.

I would love to hear other ideas to bounce off of this proposal, among other magic you guys would like to see added or developed down the road.

- Donut
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Comments

  • ShivaFangShivaFang Member, Alpha Two
    Might be a neat augment for the existing imbue weapon. no idea what secondary that would make sense for tho.
  • Donut310Donut310 Member, Alpha Two
    ShivaFang wrote: »
    Might be a neat augment for the existing imbue weapon. no idea what secondary that would make sense for tho.

    It should just be a base Mage skill to spec into since all classes can use all weapons to varying degrees. But if you wanted something specific then probably a Warrior secondary
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  • AreannAreann Member, Alpha Two
    I'm all for having extra options and playstyles. However, I don't really see much benefit of the mage standing outside of both the melee and the ranged group so the range increase couldn't be that big to begin with. I'm also only auto attacking to refresh the cd of Fireball/Frostbolt/Lightning strike which do the most damage anyway so my priority would be attack speed.
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