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Beasts should drop recipes; there's no reason it needs to be exclusive to humanoids

MissionCreepMissionCreep Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
Although in the game it's represented by a scroll, a recipe doesn't have to be a piece of paper with writing on it. Most recipes and crafting processes for thousands of years were never written down. For every historic recipe or industrial process found on a clay tablet or vellum or papyrus, there would have been a million more stored in people's heads at the time it was written.

A recipe just needs to be the IDEA to harvest an animal to make leather or food or clothing or thread or light/medium armor or whatever. Any appropriate animal could inspire the idea since it's literally the inspiration.
This is also a lot more realistic than killing Arsonists over and over until one of them reveals how to make goulash.

This would also help to offset the current meta of exclusively farming humanoids for their drops. Gear is in far higher demand right now because crafting is not good in Alpha 2 Phase 1. But eventually crafting will be king and recipe-hunting will be very valuable, which will elevate beasts if they have recipes.

Comments

  • pyrealpyreal Member, Warrior of Old, Alpha Two, Early Alpha Two
    Recipes should be purchased from the Artisan Guild once you reach appropriate standing.
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    Opposed. Now that I have played Throne and Liberty more I have new and exciting(?) opinions.

    No matter how recipes are used, I don't want them to drop from 'inappropriate' things, and I am taking that 'inspiration' ideal into account for this.

    I don't like when gear drops from random mobs. TL solves this for me by removing those drops from the base economy. You can use them, but you can't sell them to others without 'spending resources to make the recipe' or to turn them into Extracts (ignore this Extracts part).

    If you're imaginative, you can sometimes see how the mob could inspire the item or provide enough materials to make it. I still don't like it, but I get it, people need mobs to drop gear. I don't even disagree. I just don't think that beasts need to drop gear.

    If a recipe is added to a book, I don't want it to drop from basically anything. If it's an 'inspiration' like the OP suggests, then it's fine for it to be like TL and drop from random stuff, but I wouldn't want it to then be a thing you can sell or trade the way TL does it (it's fine for them, for other convoluted reasons).

    There are lots of ways to visualize this, and in my experience/in my circles, being able to properly imagine/visualize oneself interacting with a system is important to crafters. If it's not important, that person is probably more like me, a 'merchant'.

    I don't love either system, but whereas TL might 'go somewhere I like' with theirs eventually, or just have it work out because of how their economy works, Ashes is more specifically based on Crafting being important and maybe even Crafters getting to enjoy the game.

    Don't hand their enjoyment over to 'me' for convenience. I don't even want it. Let the recipes either be sold or drop from sensible things. Crafters are already going to have enough slog through all the other little non-gamey things that MMOs tend to have to add for 'simplicity'. Let 'em at least have droprates.
    ♪ One Gummy Fish, two Gummy Fish, Red Gummy Fish, Blue Gummy Fish
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