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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
[Feedback] Family Summon will kill the Family system if not careful
nra
Member, Alpha Two
So I just stumbled upon the "Family Summon" feature described on the wiki (https://ashesofcreation.wiki/Family_summon)
and I instantly just saw this as something that will "force me" to "use" the Family-system for other things than the RP and designed for purpose.
I drew a map to illustrate the issue as I see it.
But the basical gist is that cause of this instant teleportation, which is huge value, you'd just split your guild in groups of 8 to make families.
Then you make groups of 8 with 1 member from each family spread out on the map, and scout or do whatever it would be you'd be after.
And as one of the groups stumble upon what is desired, the'll just summon the remaining 56 members.
and I instantly just saw this as something that will "force me" to "use" the Family-system for other things than the RP and designed for purpose.
I drew a map to illustrate the issue as I see it.
But the basical gist is that cause of this instant teleportation, which is huge value, you'd just split your guild in groups of 8 to make families.
Then you make groups of 8 with 1 member from each family spread out on the map, and scout or do whatever it would be you'd be after.
And as one of the groups stumble upon what is desired, the'll just summon the remaining 56 members.
0
Comments
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The current state of the family summons is "we'll look at it in testing", which is a way of saying they are having second thoughts.