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[Feedback] Family Summon will kill the Family system if not careful

nranra Member, Alpha Two
So I just stumbled upon the "Family Summon" feature described on the wiki (https://ashesofcreation.wiki/Family_summon)
and I instantly just saw this as something that will "force me" to "use" the Family-system for other things than the RP and designed for purpose.

I drew a map to illustrate the issue as I see it.
But the basical gist is that cause of this instant teleportation, which is huge value, you'd just split your guild in groups of 8 to make families.
Then you make groups of 8 with 1 member from each family spread out on the map, and scout or do whatever it would be you'd be after.
And as one of the groups stumble upon what is desired, the'll just summon the remaining 56 members.

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Comments

  • nranra Member, Alpha Two
    (Can't seem to edit my post, so commenting instead)

    Right-click and "Open image in new tab" to make it bigger.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    This is a discussion that was had on these forums when the family summons was firt commented on. We came up with many, many flaws in any potential implementation of it.

    The current state of the family summons is "we'll look at it in testing", which is a way of saying they are having second thoughts.
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