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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Weapons need a MAJOR redesign
RonDog98
Member, Alpha Two
As it stands now I think that weapons and weapon trees in the game need a major overhaul.
If you have them on the auto attack setting they basically just feel like wow, and If you have auto attack toggled off they still offer much more.
This is made worse by the way the weapon trees are set up with almost entirely passive options. These would be great for a game like wow where your weapons are just passive auto attack sticks, but Ash’s is going for more.
Here’s what I propose:
Skill trees are forked based on whether or not you want auto attacks or more active combat.
If you choose the auto attack option you go fully down that route and your tree becomes much more about passive affects.
If you choose the action route it actually disables you from choosing auto attacks as an option, but your tree is full of options to actually change combos and finishers and animations to give it a much more dynamic feel.
Thoughts?
If you have them on the auto attack setting they basically just feel like wow, and If you have auto attack toggled off they still offer much more.
This is made worse by the way the weapon trees are set up with almost entirely passive options. These would be great for a game like wow where your weapons are just passive auto attack sticks, but Ash’s is going for more.
Here’s what I propose:
Skill trees are forked based on whether or not you want auto attacks or more active combat.
If you choose the auto attack option you go fully down that route and your tree becomes much more about passive affects.
If you choose the action route it actually disables you from choosing auto attacks as an option, but your tree is full of options to actually change combos and finishers and animations to give it a much more dynamic feel.
Thoughts?
0
Comments
to much divergence leads to a headache of balance issues let alone the added development time to any already feature rich production plan.
I'm not sure if weapon trees might get a little more devoted to active playstyles. Fact of the matter is be thankfull you got the option for action combat at all there was pretty could chance during Alpha 1 and epoc feedback that the game would default to strictly TAB.
The game does not feel like WoW, it feels more like GW2 which is fine by me...
I'd definitely agree with this, my wand is just faster but weaker spellbook with a different look. But I think they just didn't work too much on the skill tree, so we should wait and see.
Steven has expressed in a number of discussions that augments may factor into tab or action depending on player playstyle.
So I would put it in the closer to Beta test basket
Even ESO has more abilities within the class than the Mage class does in Ashes, and then there's weapon abilities, guild abilities, etc.
Meanwhile everyone here has all of 15/16? Depending on choices, and that's total. As it was discussed before, augments don't add abilities, just change existing ones.
Passives are fine, but that shouldn't be all weapons provide. Stat sticks aren't interesting gameplay.
I have an MMO mouse all the buttons are taken up. I'm blocking with E dodging with ctrl.
It's not like GW2 where skill are tied to weapons. You have a class kit (abilites) and the weapon is basic attacks and yes a stat stick.
We're only lvl 25 max.
Look maybe its my arthritis and deteriorating eye sight but I am not interested in using my whole keyboard for skills.
Are you feeling limited by there number of options of abilities at lvl 25? because I just hit lvl 8 and my skill kit does not feel lacking at all...
ESO combat...not a particular fan but i here its popular with console gamers...