Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
DATA ON BUILDINGS/UPGRADES REQUIRED FOR SUPPORTING SPECIFIC JOURNEYMAN STATIONS
Dolyem
Member, Alpha Two, Early Alpha Two
Helping with Mayorship on Vyra Halcyon. Phase 1
So I made all of these to show what Buildings/ journeyman stations upgrades are required to support different Specific Jounreyman stations that make items players can use. Based these on data of craftable items and their required materials shown on ashescodex so it could be subject to change. Posting these for the benefit of testing across all servers of Phase 1. Go theorycraft!. And assuming it doesnt change too drastically, hopefully phase 2 can get a better start with this bit of info.
And to answer a quick question I know will come up. You can only upgrade a building once, which is why there are many doubles and triples of buildings in each loadout.
gathering/processing/crafting buildings.
Smithy-weaponsmithing,Armorsmithing,Metalworking
Agricultural Supply-Farming,Animal Husbandry,Herbalism
Stoneworks-Mining,Jewelcrafting,Stonemasonry
Textile Mill- Weaving, Tailoring
Woodshop- Lumberjacking,Lumbermilling,Carpentry
Hideworks- Tanning,Leatherworking
Cookhouse- Cooking,Fishing,Hunting
Laboratory- Arcane Engineering,Alchemy,Scribe
Buildings that allow an upgrade:
Factory
Farm
Trade Bureau
School of Construction
Memorial Site
Also here is a flow chart for which buildings upgrade each station. SORRY FOR FLASHBANG AND NEEDING TO ZOOM! Posting link so it doesnt flashbang here
https://imgur.com/ZVAovDd
So I made all of these to show what Buildings/ journeyman stations upgrades are required to support different Specific Jounreyman stations that make items players can use. Based these on data of craftable items and their required materials shown on ashescodex so it could be subject to change. Posting these for the benefit of testing across all servers of Phase 1. Go theorycraft!. And assuming it doesnt change too drastically, hopefully phase 2 can get a better start with this bit of info.
And to answer a quick question I know will come up. You can only upgrade a building once, which is why there are many doubles and triples of buildings in each loadout.
gathering/processing/crafting buildings.
Smithy-weaponsmithing,Armorsmithing,Metalworking
Agricultural Supply-Farming,Animal Husbandry,Herbalism
Stoneworks-Mining,Jewelcrafting,Stonemasonry
Textile Mill- Weaving, Tailoring
Woodshop- Lumberjacking,Lumbermilling,Carpentry
Hideworks- Tanning,Leatherworking
Cookhouse- Cooking,Fishing,Hunting
Laboratory- Arcane Engineering,Alchemy,Scribe
Buildings that allow an upgrade:
Factory
Farm
Trade Bureau
School of Construction
Memorial Site
Also here is a flow chart for which buildings upgrade each station. SORRY FOR FLASHBANG AND NEEDING TO ZOOM! Posting link so it doesnt flashbang here
https://imgur.com/ZVAovDd
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