Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Disengage and Airstrike gain dodge
Batain
Member, Alpha Two
At the moment ranger has no defensives(Regeneration is a joke) and the high mobility doesnt really matter versus ranged classes plus melee classes use bows which do great damage while being kited. No defensives and movement abilities that don't really give us a ranged advantage lead to no way to outplay an opponent, all a Ranger can do atm is blindside them with Snipe and hope we can out dps them. Another thing is the heavy reliance on a snipe crit to be effective at anything, the class really needs some love.
I propose while in the air when using Disengage and Airstrike(needs a rework i believe) we should gain dodge so that we have some outplay potential. Dodge roll timing needs to be longer as well so that its actually usefull, this combined with dodging in the air can lead to massive plays even in group content, can Airstrike in, Vines then Disengage out and take little damage.
I propose while in the air when using Disengage and Airstrike(needs a rework i believe) we should gain dodge so that we have some outplay potential. Dodge roll timing needs to be longer as well so that its actually usefull, this combined with dodging in the air can lead to massive plays even in group content, can Airstrike in, Vines then Disengage out and take little damage.
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CLICCA QUI PER UNIRTI ALL'ORDINE