Glorious Alpha Two Testers!

Alpha Two Realms are now unlocked for Phase II testing!

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No pvp suggestion regarding risk vs rewards

I agree that pvp is necissary but there are times I want to just vibe in peace.

Perhaps an option, turned off and on in nodes, makes you immune to pvp. While in this state, you drop and cannot pick up anything but white and green items and resources.

Comments

  • SathragoSathrago Member, Alpha Two
    BigRamble wrote: »
    I agree that pvp is necissary but there are times I want to just vibe in peace.

    Perhaps an option, turned off and on in nodes, makes you immune to pvp. While in this state, you drop and cannot pick up anything but white and green items and resources.

    thats just not gonna happen. This fails every single time its implemented. Pvp creates value for every material you pick up. The game is designed with this in mind.
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    Commissioned at https://fiverr.com/ravenjuu
  • Its_MeIts_Me Member, Alpha Two
    Steven has already stated a toggle system will not happen and it is frustrating in games that have it.
  • snowmannumbertwosnowmannumbertwo Member, Alpha Two
    the best solution I see is that corrupted players after a certain level should also drop a item called "storage key" it will randomly drop a key to a node storage that they have items at. so if you have storage at 3 towns, you are corrupted, someone kills you drop a key, the looting player has to guess which town it works in. 1 time use. player can open your storage and steal from it

    add that extra risk to the true vile of PK'ers.
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