Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
We need citizenship identification
Veeshan
Member, Alpha Two
We need a way to identify what node a player/caravan is associated with, Like if your standing are bad with one node u wanna a way to identify if thats one their caravans or if it a friendly node caravan you need to know u wanna defend it, same with players and things to some degree too.
My recommendation is to stamp an icon of the nodes flag next to players name as an identifier or node citizen ship aswell as add a banner of the node flag on the side of a carriage to identify their allegiance.
Nodes/citizenship kinda acts as sudo factions at times and there need to be a way to identify fellow members of the node aswell as identify potential enemy of the node.
My recommendation is to stamp an icon of the nodes flag next to players name as an identifier or node citizen ship aswell as add a banner of the node flag on the side of a carriage to identify their allegiance.
Nodes/citizenship kinda acts as sudo factions at times and there need to be a way to identify fellow members of the node aswell as identify potential enemy of the node.
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Comments
its visual info that is required even outside of wars though wether or not person belong to X node even your own node u would likely treat those people different than those outside of nodes