Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Vengeance discussion
ELWOW
Member, Alpha Two
Hello,
I just kindly ask to fix our starter skill and one of our best offensive courage spender (besides 60sec cd ground pound) and actually add some more Temporary Health to each of these stacks. 0,1%/0,2%/0,3% seems like a typo. Please atleast make it like 1,0%/2,0%/3,0%... Spending 100 courage and 3 skill "gaps" would award us something like 35/70/105 (+ level) health if you are 3500 health tank. It wouldn't be any sick amounts, but it will actually make ANY sense to use that skill and spend our courage more offensively instead of purely to use our CD's which are Ground Pound and Fortify. Even with upgrading the skill with 50% (you need to spend one skill point for that) it would be actually reasonable values like 1.5%/3.0%/4.5% max health + level. Please consider doing any small adjustment to this skill because this deals low damage, gives zero utility and its pointless to focus on it currently.
I just kindly ask to fix our starter skill and one of our best offensive courage spender (besides 60sec cd ground pound) and actually add some more Temporary Health to each of these stacks. 0,1%/0,2%/0,3% seems like a typo. Please atleast make it like 1,0%/2,0%/3,0%... Spending 100 courage and 3 skill "gaps" would award us something like 35/70/105 (+ level) health if you are 3500 health tank. It wouldn't be any sick amounts, but it will actually make ANY sense to use that skill and spend our courage more offensively instead of purely to use our CD's which are Ground Pound and Fortify. Even with upgrading the skill with 50% (you need to spend one skill point for that) it would be actually reasonable values like 1.5%/3.0%/4.5% max health + level. Please consider doing any small adjustment to this skill because this deals low damage, gives zero utility and its pointless to focus on it currently.
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