Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Self management of resources and balance for zergs
TheSweaty
Member
I really im looking forward to the release of this game. In every game they face their own set of problems that i'd hope to see balanced as possible. With that said here it goes...
I'm hoping to see some sort of self management of resources, skills or spells that you have to cycle through when you need a certain resource or to escape an emergency situation. This IMO will help prevent zergs for just overpowering as it will balance the playing field. You will no longer have the option of spamming 20+ damage spells per person. as you'll quickly run out of resources or become to vulnerable when attacking etc...
Yes sitting and eating will be apart of the game but for my dynamic reasons don't force people into having a cleric in the group sure youll be more efficient with one but don't negate the solo player.
I'm hoping to see some sort of self management of resources, skills or spells that you have to cycle through when you need a certain resource or to escape an emergency situation. This IMO will help prevent zergs for just overpowering as it will balance the playing field. You will no longer have the option of spamming 20+ damage spells per person. as you'll quickly run out of resources or become to vulnerable when attacking etc...
Yes sitting and eating will be apart of the game but for my dynamic reasons don't force people into having a cleric in the group sure youll be more efficient with one but don't negate the solo player.
0
Comments
"people" like you.... jesus dude think outside the box touch grass even