Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Dynamic render distance / culling
MilosAoC
Member, Alpha Two
Theres 5 enemy players on the hill in front of me, they dont render in untill they can already hit you.
There seems to be some kind of dynamic culling / render distance in place, anytime the server is getting laggies, the render distance gets worse.
I understand this is alpha, but large scale pvp is really really pointless if you cant even see people untill they are already well in range to 1 shot you.
I hope this is temporary
There seems to be some kind of dynamic culling / render distance in place, anytime the server is getting laggies, the render distance gets worse.
I understand this is alpha, but large scale pvp is really really pointless if you cant even see people untill they are already well in range to 1 shot you.
I hope this is temporary
4
Comments
I hope server meshing eliminates this issue.
When there are 16 players they seem to render just about okay, but further would be better.
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