Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Dynamic render distance / culling
MilosAoC
Member, Alpha Two
Theres 5 enemy players on the hill in front of me, they dont render in untill they can already hit you.
There seems to be some kind of dynamic culling / render distance in place, anytime the server is getting laggies, the render distance gets worse.
I understand this is alpha, but large scale pvp is really really pointless if you cant even see people untill they are already well in range to 1 shot you.
I hope this is temporary
There seems to be some kind of dynamic culling / render distance in place, anytime the server is getting laggies, the render distance gets worse.
I understand this is alpha, but large scale pvp is really really pointless if you cant even see people untill they are already well in range to 1 shot you.
I hope this is temporary
4
Comments
I hope server meshing eliminates this issue.
When there are 16 players they seem to render just about okay, but further would be better.
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