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Recipes: units need to be looked at/revised

Shadow PhoenixShadow Phoenix Member, Alpha Two, Early Alpha Two
edited November 17 in Artisanship
Can you guys please take an honest look at some of the recipes and adjust the components needed.

Just for a random example: Bow uses 1 copper shard, 1 linen thread but 20 Oak wood. It's a bow, not a ballista.
Crates take 5 wood for a box (more wood than a bow), yet a whole caravan only takes 10, yet can fit 3 crates....
tK6oEvp.png

Comments

  • VeeshanVeeshan Member, Alpha Two
    20 woods is legit 4 tree's
  • Shadow PhoenixShadow Phoenix Member, Alpha Two, Early Alpha Two
    Yeah. That becomes a hell of a lot more time consuming/expensive if you're trying to go for higher tiers

    tK6oEvp.png
  • VeeshanVeeshan Member, Alpha Two
    Yeah. That becomes a hell of a lot more time consuming/expensive if you're trying to go for higher tiers

    Not realy

    Copper shortbow
    20 wood T1
    1 plant T1
    1 ore T1

    Ironshort bow (journeyman crafting)
    20 wood T3
    1 plant T3
    1 ore T3

    Exact same mats except a couple additional merchant purchased items just tier above the previous
    The only difference in time is the wood has to go through the milling bench a couple of times to get it in dried board format so i guess it take a little bit of extra T1 wood for fuel which is effectivly nothing.
  • Shadow PhoenixShadow Phoenix Member, Alpha Two, Early Alpha Two
    I used the wrong term, it seems. I meant higher quality. IE: Rare/Heroic, etc....

    The chances of those drops is not high at all, and you then have to multiply that by 4 to get enough for one item.

    tK6oEvp.png
  • VeeshanVeeshan Member, Alpha Two
    I used the wrong term, it seems. I meant higher quality. IE: Rare/Heroic, etc....

    The chances of those drops is not high at all, and you then have to multiply that by 4 to get enough for one item.

    there not high because u dont have the crafted gathering gear that gives bonus rarity rates
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