Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Suggestion: Player Item Trading Marketplace
Rym
Member, Alpha Two
I noticed that while I am playing on my mage, exclusively physical attribute items drop in my groups (I counted 100 physical weapon drops in the span of 2 days of a few hours of farming in between, and 3 magical items). While I was playing on my fighter and ranger, I counted 70 magical weapon drops and 10 physical).
I think this is a design intended to promote player interaction and trading, so my suggestion is simple: Introduce to the future marketplace the option of item trading. What is item trading exactly?
1: Normally, the Marketplace / Auction House / Broker serves one purpose only: To sell player items for gold, silver or copper.
My suggestion:
- The introduction of an additional method of trading between players. A player for example puts up for trade a Forsaken Long Spellbow which has 288 physical power rating, and you can select the item you wish to trade it for. Such as, for example, Forsaken Spellbook, with a magical power rating between 250-300. A different player who has the spellbook and wants the spellbow (dunno why it's called spellbow since it does physical damage) then purchases the Spellbow with their Spellbook, and both players receive either mail or a notification that their local node's marketplace has their item waiting for them.
I think this is a design intended to promote player interaction and trading, so my suggestion is simple: Introduce to the future marketplace the option of item trading. What is item trading exactly?
1: Normally, the Marketplace / Auction House / Broker serves one purpose only: To sell player items for gold, silver or copper.
My suggestion:
- The introduction of an additional method of trading between players. A player for example puts up for trade a Forsaken Long Spellbow which has 288 physical power rating, and you can select the item you wish to trade it for. Such as, for example, Forsaken Spellbook, with a magical power rating between 250-300. A different player who has the spellbook and wants the spellbow (dunno why it's called spellbow since it does physical damage) then purchases the Spellbow with their Spellbook, and both players receive either mail or a notification that their local node's marketplace has their item waiting for them.
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Comments
now i know its not exactly what you wanted here, but its definitely going to help get a more accessible economy going.
It's a good compromise as well tbh, definitely better than nothing.