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Mez is useless

nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
edited November 18 in General Discussion
Playing as a Bard and moat of my dps skills have AoE or randomly hit nearby mobs. Everyone specs into AoE. And if a team decided to use my mez for splitting mobs in dungeons. They don't last long enough to make them worth it. As the game is currently designed. Give us CC that works, more sares and stuns. As it stands in teaming. I see no use in specing into mez.

Comments

  • wrecksalotwrecksalot Member, Alpha Two
    It's great solo or in PvP, and you can use it when your mage pulls three packs into you again to get out of there.
  • ShivaFangShivaFang Member, Alpha Two
    I've found exactly 0 uses for incapacitate or marionette, and I have so many things I _need_ to put points into that they are easy to cut.
  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    Forget the name of the stun that looks like a lute broken. It rarely works as well. Once in 10 uses it actually knocks the mob backwards.
  • AndiAndi Member, Alpha Two
    nanfoodle wrote: »
    Forget the name of the stun that looks like a lute broken. It rarely works as well. Once in 10 uses it actually knocks the mob backwards.

    Get off the stage? The broken violin? Yeah, there seems to be some weird interaction with verticality there. It only knocks back when the ground is perfectly flat.
  • FryarrFryarr Member, Alpha Two
    Andi wrote: »
    nanfoodle wrote: »
    Forget the name of the stun that looks like a lute broken. It rarely works as well. Once in 10 uses it actually knocks the mob backwards.

    Get off the stage? The broken violin? Yeah, there seems to be some weird interaction with verticality there. It only knocks back when the ground is perfectly flat.

    Mob also has to be quite close to you, melee range it seems at times.
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