Dalenor wrote: » Several fast travel options are planned already for long-distance travels: WoW-style automated flights between certain nodes Family summons that teleport you to any member of your "family" (basically a size-limited friend list) Portals between vassal nodes of a scientific metropolis All details can be found here. Note that you won't be able to move materials with those travel options.
Butkus wrote: » I like it. It feels like EQ1 again. You can actually die in an mmo while traveling! Interesting concept.
Fippy wrote: » ... Long story short, difficult travel makes a game better. It forces players to engage with the game world...
dirich wrote: » Essentially the level designer has a though job to do, and if he can succeed, then he can sapre the game designer from having to make suboptimal choices.